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Comparing deliantra/server/include/define.h (file contents):
Revision 1.61 by root, Mon Jun 4 13:04:00 2007 UTC vs.
Revision 1.70 by root, Tue Aug 28 02:37:15 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* This file is best viewed with a window width of about 100 character */ 24/* This file is best viewed with a window width of about 100 character */
73#define MAX_WC 120 72#define MAX_WC 120
74#define MIN_AC -120 73#define MIN_AC -120
75#define MAX_AC 120 74#define MAX_AC 120
76#define MIN_DAM 0 75#define MIN_DAM 0
77#define MAX_DAM 200 76#define MAX_DAM 200
77#define MIN_DIGESTION -35
78#define MAX_DIGESTION 70
78 79
79#define MAX_BUF 1024 80#define MAX_BUF 1024
80 /* Used for all kinds of things */ 81 /* Used for all kinds of things */
81#define VERY_BIG_BUF 2048 82#define VERY_BIG_BUF 2048
82#define HUGE_BUF 4096 /* Used for messages - some can be quite long */ 83#define HUGE_BUF 10240 /* Used for messages - some can be quite long */
83#define SOCKET_BUFLEN 4096 /* Max length a packet could be */ 84#define SOCKET_BUFLEN 4096 /* Max length a packet could be */
84 85
85#define FONTSIZE 3000 /* Max chars in font */ 86#define FONTSIZE 3000 /* Max chars in font */
86 87
87#define MAX_ANIMATIONS 256 88#define MAX_ANIMATIONS 256
185#define GEM 60 186#define GEM 60
186 187
187#define FIREWALL 62 188#define FIREWALL 62
188#define ANVIL 63 189#define ANVIL 63
189#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ 190#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */
190#define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu 191#define MOOD_FLOOR 65 /*
191 * values of last_sp set how to change: 192 * values of last_sp set how to change:
192 * 0 = furious, all monsters become aggressive 193 * 0 = furious, all monsters become aggressive
193 * 1 = angry, all but friendly become aggressive 194 * 1 = angry, all but friendly become aggressive
194 * 2 = calm, all aggressive monsters calm down 195 * 2 = calm, all aggressive monsters calm down
195 * 3 = sleep, all monsters fall asleep 196 * 3 = sleep, all monsters fall asleep
196 * 4 = charm, monsters become pets */ 197 * 4 = charm, monsters become pets
198 * 5 = destroy monsters
199 * 6 = destroy pets / friendlies
200 */
197#define EXIT 66 201#define EXIT 66
198#define ENCOUNTER 67 202#define ENCOUNTER 67
199#define SHOP_FLOOR 68 203#define SHOP_FLOOR 68
200#define SHOP_MAT 69 204#define SHOP_MAT 69
201#define RING 70 205#define RING 70
238#define POISONING 105 242#define POISONING 105
239#define SAVEBED 106 243#define SAVEBED 106
240 244
241#define WAND 109 245#define WAND 109
242 246
247#define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell
243#define SCROLL 111 248#define SCROLL 111
244#define DIRECTOR 112 249#define DIRECTOR 112
245#define GIRDLE 113 250#define GIRDLE 113
246#define FORCE 114 251#define FORCE 114
247#define POTION_EFFECT 115 /* a force, holding the effect of a potion */ 252#define POTION_EFFECT 115 /* a force, holding the effect of a potion */
777 */ 782 */
778 783
779#define PREFER_HIGH 1 784#define PREFER_HIGH 1
780#define PREFER_LOW 0 785#define PREFER_LOW 0
781 786
782/* Simple function we use below to keep adding to the same string
783 * but also make sure we don't overwrite that string.
784 */
785static inline void
786safe_strcat (char *dest, const char *orig, int *curlen, int maxlen)
787{
788 if (*curlen == (maxlen - 1))
789 return;
790
791 strncpy (dest + *curlen, orig, maxlen - *curlen - 1);
792 dest[maxlen - 1] = 0;
793 *curlen += strlen (orig);
794
795 if (*curlen > (maxlen - 1))
796 *curlen = maxlen - 1;
797}
798
799
800/* The SAFE versions of these call the safe_strcat function above.
801 * Ideally, all functions should use the SAFE functions, but they
802 * require some extra support in the calling function to remain as
803 * efficient.
804 */
805#define DESCRIBE_ABILITY_SAFE(retbuf, variable, name, len, maxlen) \
806 if(variable) { \
807 int i,j=0; \
808 safe_strcat(retbuf,"(" name ": ", len, maxlen); \
809 for(i=0; i<NROFATTACKS; i++) \
810 if(variable & (1<<i)) { \
811 if (j) \
812 safe_strcat(retbuf,", ", len, maxlen); \
813 else \
814 j = 1; \
815 safe_strcat(retbuf, attacks[i], len, maxlen); \
816 } \
817 safe_strcat(retbuf,")",len,maxlen); \
818 }
819
820
821/* separated this from the common/item.c file. b.t. Dec 1995 */
822
823#define DESCRIBE_ABILITY(retbuf, variable, name) \
824 if(variable) { \
825 int i,j=0; \
826 strcat(retbuf,"(" name ": "); \
827 for(i=0; i<NROFATTACKS; i++) \
828 if(variable & (1<<i)) { \
829 if (j) \
830 strcat(retbuf,", "); \
831 else \
832 j = 1; \
833 strcat(retbuf, attacks[i]); \
834 } \
835 strcat(retbuf,")"); \
836 }
837
838
839#define DESCRIBE_PATH(retbuf, variable, name) \
840 if(variable) { \
841 int i,j=0; \
842 strcat(retbuf,"(" name ": "); \
843 for(i=0; i<NRSPELLPATHS; i++) \
844 if(variable & (1<<i)) { \
845 if (j) \
846 strcat(retbuf,", "); \
847 else \
848 j = 1; \
849 strcat(retbuf, spellpathnames[i]); \
850 } \
851 strcat(retbuf,")"); \
852 }
853
854
855#define DESCRIBE_PATH_SAFE(retbuf, variable, name, len, maxlen) \
856 if(variable) { \
857 int i,j=0; \
858 safe_strcat(retbuf,"(" name ": ", len, maxlen); \
859 for(i=0; i<NRSPELLPATHS; i++) \
860 if(variable & (1<<i)) { \
861 if (j) \
862 safe_strcat(retbuf,", ", len, maxlen); \
863 else \
864 j = 1; \
865 safe_strcat(retbuf, spellpathnames[i], len, maxlen); \
866 } \
867 safe_strcat(retbuf,")", len, maxlen); \
868 }
869
870/* Flags for apply_special() */ 787/* Flags for apply_special() */
871enum apply_flag 788enum apply_flag
872{ 789{
873 /* Basic flags/mode, always use one of these */ 790 /* Basic flags/mode, always use one of these */
874 AP_TOGGLE = 0, 791 AP_TOGGLE = 0,
915#define CAN_APPLY_NOT_MASK 0xf 832#define CAN_APPLY_NOT_MASK 0xf
916#define CAN_APPLY_UNAPPLY 0x10 833#define CAN_APPLY_UNAPPLY 0x10
917#define CAN_APPLY_UNAPPLY_MULT 0x20 834#define CAN_APPLY_UNAPPLY_MULT 0x20
918#define CAN_APPLY_UNAPPLY_CHOICE 0x40 835#define CAN_APPLY_UNAPPLY_CHOICE 0x40
919 836
920/* Cut off point of when an object is put on the active list or not */ 837// Cut off point of when an object is put on the active list or not
838// we use 2**-n because that can be represented exactly
839// also make sure that this is a float, not double, constant
921#define MIN_ACTIVE_SPEED 1e-5 840#define MIN_ACTIVE_SPEED (1.f / 65536.f)
922 841
923#define RANDOM() (rndm.next () & 0xffffffU) 842#define RANDOM() (rndm.next () & 0xffffffU)
924#define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of 843#define SRANDOM(xyz) rndm.seed (xyz) //TODO, get rid of
925 844
926/* Returns the weight of the given object. Note: it does not take the number of 845/* Returns the weight of the given object. Note: it does not take the number of
1036 955
1037/* admin messages */ 956/* admin messages */
1038#define MSG_TYPE_ADMIN_RULES 1 957#define MSG_TYPE_ADMIN_RULES 1
1039#define MSG_TYPE_ADMIN_NEWS 2 958#define MSG_TYPE_ADMIN_NEWS 2
1040 959
960/**
961 * Maximum distance a player may hear a sound from.
962 * This is only used for new client/server sound. If the sound source
963 * on the map is farther away than this, we don't sent it to the client.
964 */
965#define MAX_SOUND_DISTANCE 16
966
967#define LOG_CHANNEL "log" // the plain and ugly standard server log
968#define INFO_CHANNEL "info" // lower_left box
969#define SAY_CHANNEL "channel-say"
970#define CHAT_CHANNEL "channel-chat"
971
972/* The following are the color flags passed to new_draw_info.
973 *
974 * We also set up some control flags
975 *
976 * NDI = New Draw Info
977 */
978
979/* Color specifications - note these match the order in xutil.c */
980/* Note 2: Black, the default color, is 0. Thus, it does not need to
981 * be implicitly specified.
982 */
983#define NDI_BLACK 0
984#define NDI_WHITE 1
985#define NDI_NAVY 2
986#define NDI_RED 3
987#define NDI_ORANGE 4
988#define NDI_BLUE 5 /* Actually, it is Dodger Blue */
989#define NDI_DK_ORANGE 6 /* DarkOrange2 */
990#define NDI_GREEN 7 /* SeaGreen */
991#define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
992 /* Than seagreen - also background color */
993#define NDI_GREY 9
994#define NDI_BROWN 10 /* Sienna */
995#define NDI_GOLD 11
996#define NDI_TAN 12 /* Khaki */
997
998#define NDI_MAX_COLOR 12 /* Last value in */
999#define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */
1000 /* using an int anyways, so we have the space */
1001 /* to still do all the flags */
1002
1003#define NDI_REPLY 0x20 // is a direct reply to a user command
1004#define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist
1005#define NDI_CLIENT_MASK 0x7f // what the client is allowed to see
1006
1007#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
1008#define NDI_ALL 0x2000 /* Inform all players of this message */
1009#define NDI_DEF 0x4000 // ignore colour for channel protocol
1010
1041#endif /* DEFINE_H */ 1011#endif /* DEFINE_H */
1042 1012

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