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Comparing deliantra/server/include/define.h (file contents):
Revision 1.63 by root, Thu Jul 5 08:10:30 2007 UTC vs.
Revision 1.70 by root, Tue Aug 28 02:37:15 2007 UTC

72#define MAX_WC 120 72#define MAX_WC 120
73#define MIN_AC -120 73#define MIN_AC -120
74#define MAX_AC 120 74#define MAX_AC 120
75#define MIN_DAM 0 75#define MIN_DAM 0
76#define MAX_DAM 200 76#define MAX_DAM 200
77#define MIN_DIGESTION -35
78#define MAX_DIGESTION 70
77 79
78#define MAX_BUF 1024 80#define MAX_BUF 1024
79 /* Used for all kinds of things */ 81 /* Used for all kinds of things */
80#define VERY_BIG_BUF 2048 82#define VERY_BIG_BUF 2048
81#define HUGE_BUF 4096 /* Used for messages - some can be quite long */ 83#define HUGE_BUF 10240 /* Used for messages - some can be quite long */
82#define SOCKET_BUFLEN 4096 /* Max length a packet could be */ 84#define SOCKET_BUFLEN 4096 /* Max length a packet could be */
83 85
84#define FONTSIZE 3000 /* Max chars in font */ 86#define FONTSIZE 3000 /* Max chars in font */
85 87
86#define MAX_ANIMATIONS 256 88#define MAX_ANIMATIONS 256
184#define GEM 60 186#define GEM 60
185 187
186#define FIREWALL 62 188#define FIREWALL 62
187#define ANVIL 63 189#define ANVIL 63
188#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */ 190#define CHECK_INV 64 /* by b.t. thomas@nomad.astro.psu.edu */
189#define MOOD_FLOOR 65 /* by b.t. thomas@nomad.astro.psu.edu 191#define MOOD_FLOOR 65 /*
190 * values of last_sp set how to change: 192 * values of last_sp set how to change:
191 * 0 = furious, all monsters become aggressive 193 * 0 = furious, all monsters become aggressive
192 * 1 = angry, all but friendly become aggressive 194 * 1 = angry, all but friendly become aggressive
193 * 2 = calm, all aggressive monsters calm down 195 * 2 = calm, all aggressive monsters calm down
194 * 3 = sleep, all monsters fall asleep 196 * 3 = sleep, all monsters fall asleep
195 * 4 = charm, monsters become pets */ 197 * 4 = charm, monsters become pets
198 * 5 = destroy monsters
199 * 6 = destroy pets / friendlies
200 */
196#define EXIT 66 201#define EXIT 66
197#define ENCOUNTER 67 202#define ENCOUNTER 67
198#define SHOP_FLOOR 68 203#define SHOP_FLOOR 68
199#define SHOP_MAT 69 204#define SHOP_MAT 69
200#define RING 70 205#define RING 70
237#define POISONING 105 242#define POISONING 105
238#define SAVEBED 106 243#define SAVEBED 106
239 244
240#define WAND 109 245#define WAND 109
241 246
247#define INSCRIBABLE 110 // inscribable things, st 0 book st 1 spell
242#define SCROLL 111 248#define SCROLL 111
243#define DIRECTOR 112 249#define DIRECTOR 112
244#define GIRDLE 113 250#define GIRDLE 113
245#define FORCE 114 251#define FORCE 114
246#define POTION_EFFECT 115 /* a force, holding the effect of a potion */ 252#define POTION_EFFECT 115 /* a force, holding the effect of a potion */
776 */ 782 */
777 783
778#define PREFER_HIGH 1 784#define PREFER_HIGH 1
779#define PREFER_LOW 0 785#define PREFER_LOW 0
780 786
781/* Simple function we use below to keep adding to the same string
782 * but also make sure we don't overwrite that string.
783 */
784static inline void
785safe_strcat (char *dest, const char *orig, int *curlen, int maxlen)
786{
787 if (*curlen == (maxlen - 1))
788 return;
789
790 strncpy (dest + *curlen, orig, maxlen - *curlen - 1);
791 dest[maxlen - 1] = 0;
792 *curlen += strlen (orig);
793
794 if (*curlen > (maxlen - 1))
795 *curlen = maxlen - 1;
796}
797
798
799/* The SAFE versions of these call the safe_strcat function above.
800 * Ideally, all functions should use the SAFE functions, but they
801 * require some extra support in the calling function to remain as
802 * efficient.
803 */
804#define DESCRIBE_ABILITY_SAFE(retbuf, variable, name, len, maxlen) \
805 if(variable) { \
806 int i,j=0; \
807 safe_strcat(retbuf,"(" name ": ", len, maxlen); \
808 for(i=0; i<NROFATTACKS; i++) \
809 if(variable & (1<<i)) { \
810 if (j) \
811 safe_strcat(retbuf,", ", len, maxlen); \
812 else \
813 j = 1; \
814 safe_strcat(retbuf, attacks[i], len, maxlen); \
815 } \
816 safe_strcat(retbuf,")",len,maxlen); \
817 }
818
819
820/* separated this from the common/item.c file. b.t. Dec 1995 */
821
822#define DESCRIBE_ABILITY(retbuf, variable, name) \
823 if(variable) { \
824 int i,j=0; \
825 strcat(retbuf,"(" name ": "); \
826 for(i=0; i<NROFATTACKS; i++) \
827 if(variable & (1<<i)) { \
828 if (j) \
829 strcat(retbuf,", "); \
830 else \
831 j = 1; \
832 strcat(retbuf, attacks[i]); \
833 } \
834 strcat(retbuf,")"); \
835 }
836
837
838#define DESCRIBE_PATH(retbuf, variable, name) \
839 if(variable) { \
840 int i,j=0; \
841 strcat(retbuf,"(" name ": "); \
842 for(i=0; i<NRSPELLPATHS; i++) \
843 if(variable & (1<<i)) { \
844 if (j) \
845 strcat(retbuf,", "); \
846 else \
847 j = 1; \
848 strcat(retbuf, spellpathnames[i]); \
849 } \
850 strcat(retbuf,")"); \
851 }
852
853
854#define DESCRIBE_PATH_SAFE(retbuf, variable, name, len, maxlen) \
855 if(variable) { \
856 int i,j=0; \
857 safe_strcat(retbuf,"(" name ": ", len, maxlen); \
858 for(i=0; i<NRSPELLPATHS; i++) \
859 if(variable & (1<<i)) { \
860 if (j) \
861 safe_strcat(retbuf,", ", len, maxlen); \
862 else \
863 j = 1; \
864 safe_strcat(retbuf, spellpathnames[i], len, maxlen); \
865 } \
866 safe_strcat(retbuf,")", len, maxlen); \
867 }
868
869/* Flags for apply_special() */ 787/* Flags for apply_special() */
870enum apply_flag 788enum apply_flag
871{ 789{
872 /* Basic flags/mode, always use one of these */ 790 /* Basic flags/mode, always use one of these */
873 AP_TOGGLE = 0, 791 AP_TOGGLE = 0,
1037 955
1038/* admin messages */ 956/* admin messages */
1039#define MSG_TYPE_ADMIN_RULES 1 957#define MSG_TYPE_ADMIN_RULES 1
1040#define MSG_TYPE_ADMIN_NEWS 2 958#define MSG_TYPE_ADMIN_NEWS 2
1041 959
960/**
961 * Maximum distance a player may hear a sound from.
962 * This is only used for new client/server sound. If the sound source
963 * on the map is farther away than this, we don't sent it to the client.
964 */
965#define MAX_SOUND_DISTANCE 16
966
967#define LOG_CHANNEL "log" // the plain and ugly standard server log
968#define INFO_CHANNEL "info" // lower_left box
969#define SAY_CHANNEL "channel-say"
970#define CHAT_CHANNEL "channel-chat"
971
972/* The following are the color flags passed to new_draw_info.
973 *
974 * We also set up some control flags
975 *
976 * NDI = New Draw Info
977 */
978
979/* Color specifications - note these match the order in xutil.c */
980/* Note 2: Black, the default color, is 0. Thus, it does not need to
981 * be implicitly specified.
982 */
983#define NDI_BLACK 0
984#define NDI_WHITE 1
985#define NDI_NAVY 2
986#define NDI_RED 3
987#define NDI_ORANGE 4
988#define NDI_BLUE 5 /* Actually, it is Dodger Blue */
989#define NDI_DK_ORANGE 6 /* DarkOrange2 */
990#define NDI_GREEN 7 /* SeaGreen */
991#define NDI_LT_GREEN 8 /* DarkSeaGreen, which is actually paler */
992 /* Than seagreen - also background color */
993#define NDI_GREY 9
994#define NDI_BROWN 10 /* Sienna */
995#define NDI_GOLD 11
996#define NDI_TAN 12 /* Khaki */
997
998#define NDI_MAX_COLOR 12 /* Last value in */
999#define NDI_COLOR_MASK 0x1f /* Gives lots of room for expansion - we are */
1000 /* using an int anyways, so we have the space */
1001 /* to still do all the flags */
1002
1003#define NDI_REPLY 0x20 // is a direct reply to a user command
1004#define NDI_NOCREATE 0x40 // do not create a tba if one doesn't exist
1005#define NDI_CLIENT_MASK 0x7f // what the client is allowed to see
1006
1007#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
1008#define NDI_ALL 0x2000 /* Inform all players of this message */
1009#define NDI_DEF 0x4000 // ignore colour for channel protocol
1010
1042#endif /* DEFINE_H */ 1011#endif /* DEFINE_H */
1043 1012

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