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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.8 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.9 by root, Mon Sep 11 12:08:01 2006 UTC

1/* 1/*
2 * static char *rcsid_define_h = 2 * static char *rcsid_define_h =
3 * "$Id: define.h,v 1.8 2006/08/29 08:01:36 root Exp $"; 3 * "$Id: define.h,v 1.9 2006/09/11 12:08:01 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
301 301
302/* Subtypes for MATERIAL */ 302/* Subtypes for MATERIAL */
303#define ST_MAT_FLOOR 1 /* Floor */ 303#define ST_MAT_FLOOR 1 /* Floor */
304#define ST_MAT_WALL 2 /* Wall */ 304#define ST_MAT_WALL 2 /* Wall */
305#define ST_MAT_ITEM 3 /* All other items, including doors & such */ 305#define ST_MAT_ITEM 3 /* All other items, including doors & such */
306
307/* Subtypes for QUEST */
308#define QUEST_IN_PROGRESS 1
309#define QUEST_DONE_QUEST 2
310#define QUEST_DONE_TASK 3
311#define QUEST_START_QUEST 4
312#define QUEST_END_QUEST 5
313#define QUEST_START_TASK 6
314#define QUEST_END_TASK 7
315#define QUEST_OVERRIDE 8
316#define QUEST_ON_ACTIVATE 9
317 306
318/* definitions for weapontypes */ 307/* definitions for weapontypes */
319 308
320#define WEAP_HIT 0 /* the basic */ 309#define WEAP_HIT 0 /* the basic */
321#define WEAP_SLASH 1 /* slash */ 310#define WEAP_SLASH 1 /* slash */

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