ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/define.h
(Generate patch)

Comparing deliantra/server/include/define.h (file contents):
Revision 1.82 by root, Tue May 6 16:55:25 2008 UTC vs.
Revision 1.94 by root, Tue Dec 23 06:58:23 2008 UTC

74 74
75#define MAX_ANIMATIONS 256 75#define MAX_ANIMATIONS 256
76 76
77#define MAX_NAME 48 77#define MAX_NAME 48
78#define MAX_EXT_TITLE 98 78#define MAX_EXT_TITLE 98
79
80#define ATTUNE_REPELL 16 // levels diff for attune/repell
79 81
80//TODO: remove all calls to fatal and replace them by cleanup 82//TODO: remove all calls to fatal and replace them by cleanup
81#define OUT_OF_MEMORY 0 83#define OUT_OF_MEMORY 0
82#define MAP_ERROR 1 84#define MAP_ERROR 1
83#define ARCHTABLE_TOO_SMALL 2 // unused 85#define ARCHTABLE_TOO_SMALL 2 // unused
381 * freearr, add these values. <= SIZEOFFREE1 will get you 383 * freearr, add these values. <= SIZEOFFREE1 will get you
382 * within 1 space. <= SIZEOFFREE2 wll get you withing 384 * within 1 space. <= SIZEOFFREE2 wll get you withing
383 * 2 spaces, and the entire array (< SIZEOFFREE) is 385 * 2 spaces, and the entire array (< SIZEOFFREE) is
384 * three spaces 386 * three spaces
385 */ 387 */
388#define SIZEOFFREE0 0
386#define SIZEOFFREE1 8 389#define SIZEOFFREE1 8
387#define SIZEOFFREE2 24 390#define SIZEOFFREE2 24
391#define SIZEOFFREE3 48
388#define SIZEOFFREE 49 392#define SIZEOFFREE 49
389 393
390#define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ 394#define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */
391 395
392/* 396/*
393 * If any FLAG's are added or changed, make sure the flag_names structure in 397 * If any FLAG's are added or changed, make sure the flag_names structure in
403 407
404#define FLAG_ALIVE 0 /* Object can fight (or be fought) */ 408#define FLAG_ALIVE 0 /* Object can fight (or be fought) */
405#define FLAG_WIZ 1 /* Object has special privilegies */ 409#define FLAG_WIZ 1 /* Object has special privilegies */
406#define FLAG_REMOVED 2 /* Object is not in any map or invenory */ 410#define FLAG_REMOVED 2 /* Object is not in any map or invenory */
407#define FLAG_FREED 3 /* Object is in the list of free objects */ 411#define FLAG_FREED 3 /* Object is in the list of free objects */
408//#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ 412#define FLAG_WIZLOOK 4 /* disable los and lighting */
409#define FLAG_APPLIED 5 /* Object is ready for use by living */ 413#define FLAG_APPLIED 5 /* Object is ready for use by living */
410#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 414#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
411#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ 415#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */
412 416
413#define FLAG_NO_PICK 8 /* Object can't be picked up */ 417#define FLAG_NO_PICK 8 /* Object can't be picked up */
417 421
418#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */ 422#define FLAG_ANIMATE 11 /* The object looks at archetype for faces */
419 423
420/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */ 424/*#define FLAG_SLOW_MOVE 12*//* Uses the stats.exp/1000 to slow down */
421/*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */ 425/*#define FLAG_FLYING 13*//* Not affected by WALK_ON or SLOW_MOVE) */
426#define FLAG_HIDDEN 13 /* hidden monster (not invisible), TODO: used how, what for? TODO: why not saved? */
422 427
423#define FLAG_MONSTER 14 /* Will attack players */ 428#define FLAG_MONSTER 14 /* Will attack players */
424#define FLAG_FRIENDLY 15 /* Will help players */ 429#define FLAG_FRIENDLY 15 /* Will help players */
425#define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */ 430#define FLAG_GENERATOR 16 /* Will generate type ob->stats.food */
426#define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */ 431#define FLAG_IS_THROWN 17 /* Object is designed to be thrown. */
520 525
521#define FLAG_NO_STEAL 96 /* Item can't be stolen */ 526#define FLAG_NO_STEAL 96 /* Item can't be stolen */
522#define FLAG_ONE_HIT 97 /* Monster can only hit once before going 527#define FLAG_ONE_HIT 97 /* Monster can only hit once before going
523 * away (replaces ghosthit) 528 * away (replaces ghosthit)
524 */ 529 */
525#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to 530#define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging
526 * detect cases were the server is trying
527 * to send an upditem when we have not
528 * actually sent the item.
529 */
530 531
531#define FLAG_BERSERK 99 /* monster will attack closest living 532#define FLAG_BERSERK 99 /* monster will attack closest living
532 object */ 533 object */
533#define FLAG_NEUTRAL 100 /* monster is from type neutral */ 534#define FLAG_NEUTRAL 100 /* monster is from type neutral */
534#define FLAG_NO_ATTACK 101 /* monster doesn't attack */ 535#define FLAG_NO_ATTACK 101 /* monster doesn't attack */
596#define EXIT_Y(xyz) (xyz)->stats.sp 597#define EXIT_Y(xyz) (xyz)->stats.sp
597#define EXIT_ALT_X(xyz) (xyz)->stats.maxhp 598#define EXIT_ALT_X(xyz) (xyz)->stats.maxhp
598#define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp 599#define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp
599 600
600/* for use by the lighting code */ 601/* for use by the lighting code */
601#define MAX_LIGHT_RADII 4 /* max radii for 'light' object, really 602#define MAX_LIGHT_RADIUS 9 /* max radius for 'light' object, really
602 * large values allow objects that can 603 * large values allow objects that can
603 * slow down the game */ 604 * slow down the game */
604#define MAX_DARKNESS 5 /* maximum map darkness, there is no 605#define MAX_DARKNESS 5 /* maximum map darkness, there is no
605 * practical reason to exceed this */ 606 * practical reason to exceed this */
607#define LOS_MAX 4 /* max. los value for non-blocked spaces */
608#define LOS_BLOCKED 100 /* fully blocked spaces */
606#define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ 609#define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \
607 MAX_LIGHT_RADII:(xyz)->glow_radius; 610 MAX_LIGHT_RADII:(xyz)->glow_radius;
611// player position in blocked_los code
612#define LOS_X0 (MAP_CLIENT_X / 2 - 1)
613#define LOS_Y0 (MAP_CLIENT_Y / 2 - 1)
614
608 615
609#define F_BUY 0 616#define F_BUY 0
610#define F_SELL 1 617#define F_SELL 1
611#define F_TRUE 2 /* True value of item, unadjusted */ 618#define F_TRUE 2 /* True value of item, unadjusted */
612#define F_NO_BARGAIN 4 /* combine with F_BUY or F_SELL to disable bargaining calc */ 619#define F_NO_BARGAIN 4 /* combine with F_BUY or F_SELL to disable bargaining calc */
859 */ 866 */
860#define MAX_SOUND_DISTANCE 16 867#define MAX_SOUND_DISTANCE 16
861 868
862#define LOG_CHANNEL "log" // the plain and ugly standard server log 869#define LOG_CHANNEL "log" // the plain and ugly standard server log
863#define INFO_CHANNEL "info" // lower_left box 870#define INFO_CHANNEL "info" // lower_left box
864#define SAY_CHANNEL "channel-say" 871#define SAY_CHANNEL "say"
865#define CHAT_CHANNEL "channel-chat" 872#define CHAT_CHANNEL "chat"
866#define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL 873#define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL
867 874
868/* The following are the color flags passed to new_draw_info. 875/* The following are the color flags passed to new_draw_info.
869 * 876 *
870 * We also set up some control flags 877 * We also set up some control flags
902#define NDI_CLIENT_MASK 0xff // what the client is allowed to see 909#define NDI_CLIENT_MASK 0xff // what the client is allowed to see
903 910
904#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ 911#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
905#define NDI_ALL 0x2000 /* Inform all players of this message */ 912#define NDI_ALL 0x2000 /* Inform all players of this message */
906#define NDI_DEF 0x4000 // ignore colour for channel protocol 913#define NDI_DEF 0x4000 // ignore colour for channel protocol
914#define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim
907 915
908#endif /* DEFINE_H */ 916#endif /* DEFINE_H */
909 917

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines