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522 | |
522 | |
523 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
523 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
524 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
524 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
525 | * away (replaces ghosthit) |
525 | * away (replaces ghosthit) |
526 | */ |
526 | */ |
527 | #define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to |
527 | //#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to |
528 | * detect cases were the server is trying |
528 | // * detect cases were the server is trying |
529 | * to send an upditem when we have not |
529 | // * to send an upditem when we have not |
530 | * actually sent the item. |
530 | // * actually sent the item. |
531 | */ |
531 | // */ |
532 | |
532 | |
533 | #define FLAG_BERSERK 99 /* monster will attack closest living |
533 | #define FLAG_BERSERK 99 /* monster will attack closest living |
534 | object */ |
534 | object */ |
535 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
535 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
536 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
536 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |