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Comparing deliantra/server/include/define.h (file contents):
Revision 1.81 by root, Sun May 4 20:40:53 2008 UTC vs.
Revision 1.85 by root, Sun Aug 31 02:01:41 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
381 * freearr, add these values. <= SIZEOFFREE1 will get you 381 * freearr, add these values. <= SIZEOFFREE1 will get you
382 * within 1 space. <= SIZEOFFREE2 wll get you withing 382 * within 1 space. <= SIZEOFFREE2 wll get you withing
383 * 2 spaces, and the entire array (< SIZEOFFREE) is 383 * 2 spaces, and the entire array (< SIZEOFFREE) is
384 * three spaces 384 * three spaces
385 */ 385 */
386#define SIZEOFFREE0 0
386#define SIZEOFFREE1 8 387#define SIZEOFFREE1 8
387#define SIZEOFFREE2 24 388#define SIZEOFFREE2 24
389#define SIZEOFFREE3 48
388#define SIZEOFFREE 49 390#define SIZEOFFREE 49
389 391
390#define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ 392#define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */
391 393
392/* 394/*
393 * If any FLAG's are added or changed, make sure the flag_names structure in 395 * If any FLAG's are added or changed, make sure the flag_names structure in
520 522
521#define FLAG_NO_STEAL 96 /* Item can't be stolen */ 523#define FLAG_NO_STEAL 96 /* Item can't be stolen */
522#define FLAG_ONE_HIT 97 /* Monster can only hit once before going 524#define FLAG_ONE_HIT 97 /* Monster can only hit once before going
523 * away (replaces ghosthit) 525 * away (replaces ghosthit)
524 */ 526 */
525#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to 527//#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to
526 * detect cases were the server is trying 528// * detect cases were the server is trying
527 * to send an upditem when we have not 529// * to send an upditem when we have not
528 * actually sent the item. 530// * actually sent the item.
529 */ 531// */
530 532
531#define FLAG_BERSERK 99 /* monster will attack closest living 533#define FLAG_BERSERK 99 /* monster will attack closest living
532 object */ 534 object */
533#define FLAG_NEUTRAL 100 /* monster is from type neutral */ 535#define FLAG_NEUTRAL 100 /* monster is from type neutral */
534#define FLAG_NO_ATTACK 101 /* monster doesn't attack */ 536#define FLAG_NO_ATTACK 101 /* monster doesn't attack */

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