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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.85 by root, Sun Aug 31 02:01:41 2008 UTC vs.
Revision 1.86 by root, Tue Sep 16 14:25:37 2008 UTC

522 522
523#define FLAG_NO_STEAL 96 /* Item can't be stolen */ 523#define FLAG_NO_STEAL 96 /* Item can't be stolen */
524#define FLAG_ONE_HIT 97 /* Monster can only hit once before going 524#define FLAG_ONE_HIT 97 /* Monster can only hit once before going
525 * away (replaces ghosthit) 525 * away (replaces ghosthit)
526 */ 526 */
527//#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to 527#define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging
528// * detect cases were the server is trying
529// * to send an upditem when we have not
530// * actually sent the item.
531// */
532 528
533#define FLAG_BERSERK 99 /* monster will attack closest living 529#define FLAG_BERSERK 99 /* monster will attack closest living
534 object */ 530 object */
535#define FLAG_NEUTRAL 100 /* monster is from type neutral */ 531#define FLAG_NEUTRAL 100 /* monster is from type neutral */
536#define FLAG_NO_ATTACK 101 /* monster doesn't attack */ 532#define FLAG_NO_ATTACK 101 /* monster doesn't attack */

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