1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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74 | |
74 | |
75 | #define MAX_ANIMATIONS 256 |
75 | #define MAX_ANIMATIONS 256 |
76 | |
76 | |
77 | #define MAX_NAME 48 |
77 | #define MAX_NAME 48 |
78 | #define MAX_EXT_TITLE 98 |
78 | #define MAX_EXT_TITLE 98 |
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79 | |
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80 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
79 | |
81 | |
80 | //TODO: remove all calls to fatal and replace them by cleanup |
82 | //TODO: remove all calls to fatal and replace them by cleanup |
81 | #define OUT_OF_MEMORY 0 |
83 | #define OUT_OF_MEMORY 0 |
82 | #define MAP_ERROR 1 |
84 | #define MAP_ERROR 1 |
83 | #define ARCHTABLE_TOO_SMALL 2 // unused |
85 | #define ARCHTABLE_TOO_SMALL 2 // unused |
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299 | // maximum supported subtype number + 1, can be increased to 256 |
301 | // maximum supported subtype number + 1, can be increased to 256 |
300 | // currently (2007-09) in use: 50 |
302 | // currently (2007-09) in use: 50 |
301 | #define NUM_SUBTYPES 64 |
303 | #define NUM_SUBTYPES 64 |
302 | |
304 | |
303 | /* Subtypes for BUILDER */ |
305 | /* Subtypes for BUILDER */ |
304 | #define ST_BD_BUILD 1 /* Builds an item */ |
306 | #define ST_BD_BUILD 1 /* Builds an item */ |
305 | #define ST_BD_REMOVE 2 /* Removes an item */ |
307 | #define ST_BD_REMOVE 2 /* Removes an item */ |
306 | |
308 | |
307 | /* Subtypes for MATERIAL */ |
309 | /* Subtypes for MATERIAL */ |
308 | #define ST_MAT_FLOOR 1 /* Floor */ |
310 | #define ST_MAT_FLOOR 1 /* Floor */ |
309 | #define ST_MAT_WALL 2 /* Wall */ |
311 | #define ST_MAT_WALL 2 /* Wall */ |
310 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
312 | #define ST_MAT_ITEM 3 /* All other items, including doors & such */ |
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381 | * freearr, add these values. <= SIZEOFFREE1 will get you |
383 | * freearr, add these values. <= SIZEOFFREE1 will get you |
382 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
384 | * within 1 space. <= SIZEOFFREE2 wll get you withing |
383 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
385 | * 2 spaces, and the entire array (< SIZEOFFREE) is |
384 | * three spaces |
386 | * three spaces |
385 | */ |
387 | */ |
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388 | #define SIZEOFFREE0 0 |
386 | #define SIZEOFFREE1 8 |
389 | #define SIZEOFFREE1 8 |
387 | #define SIZEOFFREE2 24 |
390 | #define SIZEOFFREE2 24 |
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391 | #define SIZEOFFREE3 48 |
388 | #define SIZEOFFREE 49 |
392 | #define SIZEOFFREE 49 |
389 | |
393 | |
390 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
394 | #define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ |
391 | |
395 | |
392 | /* |
396 | /* |
393 | * If any FLAG's are added or changed, make sure the flag_names structure in |
397 | * If any FLAG's are added or changed, make sure the flag_names structure in |
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520 | |
524 | |
521 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
525 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
522 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
526 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
523 | * away (replaces ghosthit) |
527 | * away (replaces ghosthit) |
524 | */ |
528 | */ |
525 | #define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to |
529 | #define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging |
526 | * detect cases were the server is trying |
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527 | * to send an upditem when we have not |
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528 | * actually sent the item. |
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529 | */ |
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530 | |
530 | |
531 | #define FLAG_BERSERK 99 /* monster will attack closest living |
531 | #define FLAG_BERSERK 99 /* monster will attack closest living |
532 | object */ |
532 | object */ |
533 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
533 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
534 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
534 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
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586 | * |
586 | * |
587 | */ |
587 | */ |
588 | #define OB_TYPE_MOVE_BLOCK(ob1, type) \ |
588 | #define OB_TYPE_MOVE_BLOCK(ob1, type) \ |
589 | ((type) && (ob1->move_type & type) == ob1->move_type) |
589 | ((type) && (ob1->move_type & type) == ob1->move_type) |
590 | |
590 | |
591 | #define SET_GENERATE_TYPE(xyz,va) (xyz)->stats.sp=(va) |
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592 | #define GENERATE_TYPE(xyz) ((xyz)->stats.sp) |
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593 | #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ |
591 | #define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ |
594 | |
592 | |
595 | #define EXIT_PATH(xyz) (xyz)->slaying |
593 | #define EXIT_PATH(xyz) (xyz)->slaying |
596 | #define EXIT_LEVEL(xyz) (xyz)->stats.food |
594 | #define EXIT_LEVEL(xyz) (xyz)->stats.food |
597 | #define EXIT_X(xyz) (xyz)->stats.hp |
595 | #define EXIT_X(xyz) (xyz)->stats.hp |
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759 | // also make sure that this is a float, not double, constant |
757 | // also make sure that this is a float, not double, constant |
760 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
758 | #define MIN_ACTIVE_SPEED (1.f / 65536.f) |
761 | |
759 | |
762 | #define RANDOM() (rndm.next () & 0xffffffU) |
760 | #define RANDOM() (rndm.next () & 0xffffffU) |
763 | |
761 | |
764 | /* Returns the weight of the given object. Note: it does not take the number of |
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765 | * items (nrof) into account. |
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766 | * (this looks rather bogus, schmorp) |
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767 | */ |
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768 | #define WEIGHT(op) ((op)->nrof ? (op)->weight : (op)->weight + (op)->carrying) |
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769 | |
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770 | /* |
762 | /* |
771 | * Warning! |
763 | * Warning! |
772 | * If you add message types here, don't forget |
764 | * If you add message types here, don't forget |
773 | * to keep the client up to date too! |
765 | * to keep the client up to date too! |
774 | */ |
766 | */ |
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910 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
902 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
911 | |
903 | |
912 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
904 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
913 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
905 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
914 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
906 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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907 | #define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim |
915 | |
908 | |
916 | #endif /* DEFINE_H */ |
909 | #endif /* DEFINE_H */ |
917 | |
910 | |