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Comparing deliantra/server/include/define.h (file contents):
Revision 1.80 by root, Tue Apr 22 07:01:46 2008 UTC vs.
Revision 1.89 by root, Mon Sep 29 06:32:08 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2005,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
74 74
75#define MAX_ANIMATIONS 256 75#define MAX_ANIMATIONS 256
76 76
77#define MAX_NAME 48 77#define MAX_NAME 48
78#define MAX_EXT_TITLE 98 78#define MAX_EXT_TITLE 98
79
80#define ATTUNE_REPELL 16 // levels diff for attune/repell
79 81
80//TODO: remove all calls to fatal and replace them by cleanup 82//TODO: remove all calls to fatal and replace them by cleanup
81#define OUT_OF_MEMORY 0 83#define OUT_OF_MEMORY 0
82#define MAP_ERROR 1 84#define MAP_ERROR 1
83#define ARCHTABLE_TOO_SMALL 2 // unused 85#define ARCHTABLE_TOO_SMALL 2 // unused
381 * freearr, add these values. <= SIZEOFFREE1 will get you 383 * freearr, add these values. <= SIZEOFFREE1 will get you
382 * within 1 space. <= SIZEOFFREE2 wll get you withing 384 * within 1 space. <= SIZEOFFREE2 wll get you withing
383 * 2 spaces, and the entire array (< SIZEOFFREE) is 385 * 2 spaces, and the entire array (< SIZEOFFREE) is
384 * three spaces 386 * three spaces
385 */ 387 */
388#define SIZEOFFREE0 0
386#define SIZEOFFREE1 8 389#define SIZEOFFREE1 8
387#define SIZEOFFREE2 24 390#define SIZEOFFREE2 24
391#define SIZEOFFREE3 48
388#define SIZEOFFREE 49 392#define SIZEOFFREE 49
389 393
390#define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */ 394#define NROF_SOUNDS (23 + NROFREALSPELLS) /* Number of sounds */
391 395
392/* 396/*
393 * If any FLAG's are added or changed, make sure the flag_names structure in 397 * If any FLAG's are added or changed, make sure the flag_names structure in
520 524
521#define FLAG_NO_STEAL 96 /* Item can't be stolen */ 525#define FLAG_NO_STEAL 96 /* Item can't be stolen */
522#define FLAG_ONE_HIT 97 /* Monster can only hit once before going 526#define FLAG_ONE_HIT 97 /* Monster can only hit once before going
523 * away (replaces ghosthit) 527 * away (replaces ghosthit)
524 */ 528 */
525#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to 529#define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging
526 * detect cases were the server is trying
527 * to send an upditem when we have not
528 * actually sent the item.
529 */
530 530
531#define FLAG_BERSERK 99 /* monster will attack closest living 531#define FLAG_BERSERK 99 /* monster will attack closest living
532 object */ 532 object */
533#define FLAG_NEUTRAL 100 /* monster is from type neutral */ 533#define FLAG_NEUTRAL 100 /* monster is from type neutral */
534#define FLAG_NO_ATTACK 101 /* monster doesn't attack */ 534#define FLAG_NO_ATTACK 101 /* monster doesn't attack */
586 * 586 *
587 */ 587 */
588#define OB_TYPE_MOVE_BLOCK(ob1, type) \ 588#define OB_TYPE_MOVE_BLOCK(ob1, type) \
589 ((type) && (ob1->move_type & type) == ob1->move_type) 589 ((type) && (ob1->move_type & type) == ob1->move_type)
590 590
591#define SET_GENERATE_TYPE(xyz,va) (xyz)->stats.sp=(va)
592#define GENERATE_TYPE(xyz) ((xyz)->stats.sp)
593#define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */ 591#define GENERATE_SPEED(xyz) ((xyz)->stats.maxsp) /* if(!RANDOM()%<speed>) */
594 592
595#define EXIT_PATH(xyz) (xyz)->slaying 593#define EXIT_PATH(xyz) (xyz)->slaying
596#define EXIT_LEVEL(xyz) (xyz)->stats.food 594#define EXIT_LEVEL(xyz) (xyz)->stats.food
597#define EXIT_X(xyz) (xyz)->stats.hp 595#define EXIT_X(xyz) (xyz)->stats.hp
904#define NDI_CLIENT_MASK 0xff // what the client is allowed to see 902#define NDI_CLIENT_MASK 0xff // what the client is allowed to see
905 903
906#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ 904#define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */
907#define NDI_ALL 0x2000 /* Inform all players of this message */ 905#define NDI_ALL 0x2000 /* Inform all players of this message */
908#define NDI_DEF 0x4000 // ignore colour for channel protocol 906#define NDI_DEF 0x4000 // ignore colour for channel protocol
907#define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim
909 908
910#endif /* DEFINE_H */ 909#endif /* DEFINE_H */
911 910

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