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74 | |
74 | |
75 | #define MAX_ANIMATIONS 256 |
75 | #define MAX_ANIMATIONS 256 |
76 | |
76 | |
77 | #define MAX_NAME 48 |
77 | #define MAX_NAME 48 |
78 | #define MAX_EXT_TITLE 98 |
78 | #define MAX_EXT_TITLE 98 |
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79 | |
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80 | #define ATTUNE_REPELL 16 // levels diff for attune/repell |
79 | |
81 | |
80 | //TODO: remove all calls to fatal and replace them by cleanup |
82 | //TODO: remove all calls to fatal and replace them by cleanup |
81 | #define OUT_OF_MEMORY 0 |
83 | #define OUT_OF_MEMORY 0 |
82 | #define MAP_ERROR 1 |
84 | #define MAP_ERROR 1 |
83 | #define ARCHTABLE_TOO_SMALL 2 // unused |
85 | #define ARCHTABLE_TOO_SMALL 2 // unused |
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522 | |
524 | |
523 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
525 | #define FLAG_NO_STEAL 96 /* Item can't be stolen */ |
524 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
526 | #define FLAG_ONE_HIT 97 /* Monster can only hit once before going |
525 | * away (replaces ghosthit) |
527 | * away (replaces ghosthit) |
526 | */ |
528 | */ |
527 | //#define FLAG_CLIENT_SENT 98 /* THIS IS A DEBUG FLAG ONLY. We use it to |
529 | #define FLAG_DEBUG 98 // formerly FLAG_CLIENT_SENT, not used except for debugging |
528 | // * detect cases were the server is trying |
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529 | // * to send an upditem when we have not |
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530 | // * actually sent the item. |
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531 | // */ |
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532 | |
530 | |
533 | #define FLAG_BERSERK 99 /* monster will attack closest living |
531 | #define FLAG_BERSERK 99 /* monster will attack closest living |
534 | object */ |
532 | object */ |
535 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
533 | #define FLAG_NEUTRAL 100 /* monster is from type neutral */ |
536 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
534 | #define FLAG_NO_ATTACK 101 /* monster doesn't attack */ |
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904 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
902 | #define NDI_CLIENT_MASK 0xff // what the client is allowed to see |
905 | |
903 | |
906 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
904 | #define NDI_UNIQUE 0x1000 /* Print this out immediately, don't buffer */ |
907 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
905 | #define NDI_ALL 0x2000 /* Inform all players of this message */ |
908 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
906 | #define NDI_DEF 0x4000 // ignore colour for channel protocol |
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907 | #define NDI_VERBATIM 0x8000 // do not expand cfpod, send text verbatim |
909 | |
908 | |
910 | #endif /* DEFINE_H */ |
909 | #endif /* DEFINE_H */ |
911 | |
910 | |