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/cvs/deliantra/server/include/define.h
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Comparing deliantra/server/include/define.h (file contents):
Revision 1.90 by root, Sun Nov 16 03:52:12 2008 UTC vs.
Revision 1.91 by root, Thu Dec 4 01:07:35 2008 UTC

597#define EXIT_Y(xyz) (xyz)->stats.sp 597#define EXIT_Y(xyz) (xyz)->stats.sp
598#define EXIT_ALT_X(xyz) (xyz)->stats.maxhp 598#define EXIT_ALT_X(xyz) (xyz)->stats.maxhp
599#define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp 599#define EXIT_ALT_Y(xyz) (xyz)->stats.maxsp
600 600
601/* for use by the lighting code */ 601/* for use by the lighting code */
602#define MAX_LIGHT_RADII 4 /* max radii for 'light' object, really 602#define MAX_LIGHT_RADIUS 9 /* max radius for 'light' object, really
603 * large values allow objects that can 603 * large values allow objects that can
604 * slow down the game */ 604 * slow down the game */
605#define MAX_DARKNESS 5 /* maximum map darkness, there is no 605#define MAX_DARKNESS 5 /* maximum map darkness, there is no
606 * practical reason to exceed this */ 606 * practical reason to exceed this */
607#define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ 607#define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \

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