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Comparing deliantra/server/include/define.h (file contents):
Revision 1.91 by root, Thu Dec 4 01:07:35 2008 UTC vs.
Revision 1.94 by root, Tue Dec 23 06:58:23 2008 UTC

407 407
408#define FLAG_ALIVE 0 /* Object can fight (or be fought) */ 408#define FLAG_ALIVE 0 /* Object can fight (or be fought) */
409#define FLAG_WIZ 1 /* Object has special privilegies */ 409#define FLAG_WIZ 1 /* Object has special privilegies */
410#define FLAG_REMOVED 2 /* Object is not in any map or invenory */ 410#define FLAG_REMOVED 2 /* Object is not in any map or invenory */
411#define FLAG_FREED 3 /* Object is in the list of free objects */ 411#define FLAG_FREED 3 /* Object is in the list of free objects */
412//#define FLAG_WAS_WIZ 4 /* Player was once a wiz */ 412#define FLAG_WIZLOOK 4 /* disable los and lighting */
413#define FLAG_APPLIED 5 /* Object is ready for use by living */ 413#define FLAG_APPLIED 5 /* Object is ready for use by living */
414#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */ 414#define FLAG_UNPAID 6 /* Object hasn't been paid for yet */
415#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */ 415#define FLAG_USE_SHIELD 7 /* Can this creature use a shield? */
416 416
417#define FLAG_NO_PICK 8 /* Object can't be picked up */ 417#define FLAG_NO_PICK 8 /* Object can't be picked up */
602#define MAX_LIGHT_RADIUS 9 /* max radius for 'light' object, really 602#define MAX_LIGHT_RADIUS 9 /* max radius for 'light' object, really
603 * large values allow objects that can 603 * large values allow objects that can
604 * slow down the game */ 604 * slow down the game */
605#define MAX_DARKNESS 5 /* maximum map darkness, there is no 605#define MAX_DARKNESS 5 /* maximum map darkness, there is no
606 * practical reason to exceed this */ 606 * practical reason to exceed this */
607#define LOS_MAX 4 /* max. los value for non-blocked spaces */
608#define LOS_BLOCKED 100 /* fully blocked spaces */
607#define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \ 609#define BRIGHTNESS(xyz) (xyz)->glow_radius>MAX_LIGHT_RADII? \
608 MAX_LIGHT_RADII:(xyz)->glow_radius; 610 MAX_LIGHT_RADII:(xyz)->glow_radius;
611// player position in blocked_los code
612#define LOS_X0 (MAP_CLIENT_X / 2 - 1)
613#define LOS_Y0 (MAP_CLIENT_Y / 2 - 1)
614
609 615
610#define F_BUY 0 616#define F_BUY 0
611#define F_SELL 1 617#define F_SELL 1
612#define F_TRUE 2 /* True value of item, unadjusted */ 618#define F_TRUE 2 /* True value of item, unadjusted */
613#define F_NO_BARGAIN 4 /* combine with F_BUY or F_SELL to disable bargaining calc */ 619#define F_NO_BARGAIN 4 /* combine with F_BUY or F_SELL to disable bargaining calc */
860 */ 866 */
861#define MAX_SOUND_DISTANCE 16 867#define MAX_SOUND_DISTANCE 16
862 868
863#define LOG_CHANNEL "log" // the plain and ugly standard server log 869#define LOG_CHANNEL "log" // the plain and ugly standard server log
864#define INFO_CHANNEL "info" // lower_left box 870#define INFO_CHANNEL "info" // lower_left box
865#define SAY_CHANNEL "channel-say" 871#define SAY_CHANNEL "say"
866#define CHAT_CHANNEL "channel-chat" 872#define CHAT_CHANNEL "chat"
867#define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL 873#define MSG_CHANNEL(name) ("c/" name) // predefined channel defined in lib/cf.pm %CHANNEL
868 874
869/* The following are the color flags passed to new_draw_info. 875/* The following are the color flags passed to new_draw_info.
870 * 876 *
871 * We also set up some control flags 877 * We also set up some control flags

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