--- deliantra/server/include/dynbuf.h 2007/08/16 06:36:56 1.14
+++ deliantra/server/include/dynbuf.h 2008/09/11 21:36:07 1.19
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
#ifndef DYNBUF_H__
@@ -50,7 +50,7 @@
char *ptr, *end;
int _size;
- int extend;
+ int extend, cextend;
chunk *first, *last;
void reserve (int size);
@@ -161,15 +161,19 @@
void add (sint32 i);
void add (sint64 i);
- //TODO: should optimise the case printf "(name %+d)" as it comes up extreemly often
+ //TODO: should optimise the case printf "(name %+d)" as it comes up extremely often
- using dynbuf::operator <<;
- dynbuf &operator << (sint16 i) { add (sint32 (i)); return *this; }
- dynbuf &operator << (uint16 i) { add (sint32 (i)); return *this; }
- dynbuf &operator << (sint32 i) { add (sint32 (i)); return *this; }
- dynbuf &operator << (sint64 i) { add (sint64 (i)); return *this; }
- dynbuf &operator << (uint32 i) { add (sint64 (i)); return *this; }
- dynbuf &operator << (uint64 i) { add (sint64 (i)); return *this; }
+ //using dynbuf::operator <<; // doesn't work, sometiems C++ just suxx
+ // instead we use an ugly template function
+ template
+ dynbuf_text &operator << (T c) { *(dynbuf *)this << c; return *this; }
+
+ dynbuf_text &operator << (sint16 i) { add (sint32 (i)); return *this; }
+ dynbuf_text &operator << (uint16 i) { add (sint32 (i)); return *this; }
+ dynbuf_text &operator << (sint32 i) { add (sint32 (i)); return *this; }
+ dynbuf_text &operator << (sint64 i) { add (sint64 (i)); return *this; }
+ dynbuf_text &operator << (uint32 i) { add (sint64 (i)); return *this; }
+ dynbuf_text &operator << (uint64 i) { add (sint64 (i)); return *this; }
void printf (const char *format, ...);
void vprintf (const char *format, va_list ap);