/* * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Crossfire TRT is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU General Public License along * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * The authors can be reached via e-mail to */ #ifndef DYNBUF_H__ #define DYNBUF_H__ #include #include #include "util.h" #include "shstr.h" // this is a "buffer" that can grow fast // and is still somewhat space-efficient. // unlike obstacks or other data structures, // it never moves data around. basically, // this is a fast strstream without the overhead. struct dynbuf { protected: struct chunk { chunk *next; int alloc; int size; char data[0]; }; char *ptr, *end; int ext; int _size; chunk *first, *last; void _reserve (int size); void _clear (); void clear (); void finish (); public: dynbuf (int initial = 4096, int extend = 16384); ~dynbuf (); int size () const { return _size + (ptr - last->data); } bool empty () const { return !size (); } void linearise (void *data); char *linearise (); // does not 0-terminate(!) int room () const { return end - ptr; } char *force (int size) { if (expect_false (ptr + size >= end)) _reserve (size); return ptr; } char *falloc (int size) { char *res = ptr; ptr += size; return res; } char *alloc (int size) { force (size); return falloc (size); } void fadd (char c) { *ptr++ = c; } void fadd (unsigned char c) { fadd (char (c)); } void fadd (const void *p, int len) { memcpy (falloc (len), p, len); } void add (const void *p, int len) { force (len); fadd (p, len); } void add (char c) { alloc (1)[0] = c; } void add (const char *s) { add (s, strlen (s)); } void add (const shstr &s) { add (s.s, s.length ()); } //TODO //void add_destructive (dynbuf &buf); dynbuf &operator << (char c) { add (c); return *this; } dynbuf &operator << (unsigned char c) { return *this << char (c); } dynbuf &operator << (const char *s) { add (s); return *this; } dynbuf &operator << (const shstr &s) { add (s); return *this; } dynbuf &operator << (const std::string &s) { add (s.data(), s.size ()); return *this; } operator std::string (); }; struct dynbuf_text : dynbuf { dynbuf_text (int initial = 4096, int extend = 16384) : dynbuf (initial, extend) { } using dynbuf::add; void add (sint32 i); void add (sint64 i); void printf (const char *format, ...); }; #endif