1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef DYNBUF_H__ |
24 | #ifndef DYNBUF_H__ |
25 | #define DYNBUF_H__ |
25 | #define DYNBUF_H__ |
26 | |
26 | |
… | |
… | |
159 | |
159 | |
160 | using dynbuf::add; |
160 | using dynbuf::add; |
161 | void add (sint32 i); |
161 | void add (sint32 i); |
162 | void add (sint64 i); |
162 | void add (sint64 i); |
163 | |
163 | |
164 | //TODO: should optimise the case printf "(name %+d)" as it comes up extreemly often |
164 | //TODO: should optimise the case printf "(name %+d)" as it comes up extremely often |
165 | |
165 | |
166 | using dynbuf::operator <<; |
166 | using dynbuf::operator <<; |
167 | dynbuf &operator << (sint16 i) { add (sint32 (i)); return *this; } |
167 | dynbuf_text &operator << (sint16 i) { add (sint32 (i)); return *this; } |
168 | dynbuf &operator << (uint16 i) { add (sint32 (i)); return *this; } |
168 | dynbuf_text &operator << (uint16 i) { add (sint32 (i)); return *this; } |
169 | dynbuf &operator << (sint32 i) { add (sint32 (i)); return *this; } |
169 | dynbuf_text &operator << (sint32 i) { add (sint32 (i)); return *this; } |
170 | dynbuf &operator << (sint64 i) { add (sint64 (i)); return *this; } |
170 | dynbuf_text &operator << (sint64 i) { add (sint64 (i)); return *this; } |
171 | dynbuf &operator << (uint32 i) { add (sint64 (i)); return *this; } |
171 | dynbuf_text &operator << (uint32 i) { add (sint64 (i)); return *this; } |
172 | dynbuf &operator << (uint64 i) { add (sint64 (i)); return *this; } |
172 | dynbuf_text &operator << (uint64 i) { add (sint64 (i)); return *this; } |
173 | |
173 | |
174 | void printf (const char *format, ...); |
174 | void printf (const char *format, ...); |
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175 | void vprintf (const char *format, va_list ap); |
175 | |
176 | |
176 | void add_abilities (const char *name, uint32 abilities); |
177 | void add_abilities (const char *name, uint32 abilities); |
177 | void add_paths (const char *name, uint32 paths); |
178 | void add_paths (const char *name, uint32 paths); |
178 | |
179 | |
179 | // returns the string, linearised and with trailing \0 |
180 | // returns the string, linearised and with trailing \0 |