/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ #ifndef DYNBUF_H__ #define DYNBUF_H__ #include #include #include "util.h" #include "shstr.h" // this is a "buffer" that can grow fast // and is still somewhat space-efficient. // unlike obstacks or other data structures, // it never moves data around. basically, // this is a fast strstream without the overhead. struct dynbuf { protected: struct chunk { chunk *next; int alloc; int size; char data[0]; }; char *ptr, *end; int _size; int extend, cextend; chunk *first, *last; void reserve (int size); void init (int initial); // allocate sinitial chunk void free (chunk *&chain); // free chain of chunks char *_linearise (); void finalise (); public: // initial - the size of the initial chunk to be allocated // extend - first incremental step when buffer size exceeded dynbuf (int initial = 4096, int extend = 16384) : extend (extend) { init (initial); } ~dynbuf () { free (first); } // resets the dynbuf, but does not free the first chunk // which is either of size "initial" or the size of the last // linearise void clear (); int size () const { return _size + (ptr - last->data); } bool empty () const { return !size (); } void linearise (void *data); char *linearise () // does not 0-terminate(!) { return first->next ? _linearise () : first->data; } int room () const { return end - ptr; } char *force (int size) { if (expect_false (ptr + size >= end)) reserve (size); return ptr; } char *falloc (int size) { char *res = ptr; ptr += size; return res; } char *alloc (int size) { force (size); return falloc (size); } void fadd (char c) { *ptr++ = c; } void fadd (unsigned char c) { fadd (char (c)); } void fadd (const void *p, int len) { memcpy (falloc (len), p, len); } void add (const void *p, int len) { force (len); fadd (p, len); } void add (char c) { alloc (1)[0] = c; } void add (const char *s) { add (s, strlen (s)); } void add (shstr_tmp s) { add (s.s, s.length ()); } //TODO //void add_destructive (dynbuf &buf); dynbuf &operator << (char c) { add (c); return *this; } dynbuf &operator << (unsigned char c) { return *this << char (c); } dynbuf &operator << (const char *s) { add (s); return *this; } dynbuf &operator << (shstr_tmp s) { add (s); return *this; } dynbuf &operator << (const std::string &s) { add (s.data(), s.size ()); return *this; } operator std::string (); }; struct dynbuf_text : dynbuf { dynbuf_text (int initial = 4096, int extend = 16384) : dynbuf (initial, extend) { } using dynbuf::add; void add (sint32 i); void add (sint64 i); //TODO: should optimise the case printf "(name %+d)" as it comes up extremely often //using dynbuf::operator <<; // doesn't work, sometimes C++ just suxx // instead we use an ugly template function template dynbuf_text &operator << (T c) { *(dynbuf *)this << c; return *this; } dynbuf_text &operator << (sint16 i) { add (sint32 (i)); return *this; } dynbuf_text &operator << (uint16 i) { add (sint32 (i)); return *this; } dynbuf_text &operator << (sint32 i) { add (sint32 (i)); return *this; } dynbuf_text &operator << (sint64 i) { add (sint64 (i)); return *this; } dynbuf_text &operator << (uint32 i) { add (sint64 (i)); return *this; } dynbuf_text &operator << (uint64 i) { add (sint64 (i)); return *this; } void printf (const char *format, ...); void vprintf (const char *format, va_list ap); void add_abilities (const char *name, uint32 abilities); void add_paths (const char *name, uint32 paths); // returns the string, linearised and with trailing \0 operator const char * (); }; #endif