def (GLOBAL, CLOCK) // ( ) def (PLAYER, REATTACH) // (player) def (PLAYER, BIRTH) // (player) def (PLAYER, QUIT) // (player) def (PLAYER, LOAD) // (player) def (PLAYER, SAVE) // (player) def (PLAYER, LOGIN) // (player) def (PLAYER, LOGOUT) // (player) def (PLAYER, DEATH) // (player) def (PLAYER, MAP_CHANGE) // (player oldmap newmap) def (PLAYER, EXTCMD) // (player string) def (PLAYER, PRAY_ALTAR) // (player altar skill -- ) def (PLAYER, TELL) // (player -- ) def (PLAYER, SAY) // (player --) def (PLAYER, SHOUT) // (player --) def (OBJECT, INSTANTIATE) // (object init-args...) def (OBJECT, REATTACH) // (object) def (OBJECT, CLONE) // (object destination) def (OBJECT, DESTROY) // (object) def (OBJECT, TICK) // (object) def (OBJECT, KILL) // (object hitter -- ) def (OBJECT, APPLY) // (object who -- applytype) def (OBJECT, USE_SKILL) // (skill who part direction strignarg -- ) def (OBJECT, CAST_SPELL) // (spell casting_object owner direction stringarg -- ) def (OBJECT, DROP) // (object who -- ) def (OBJECT, DROP_ON) // (floor object who -- ) def (OBJECT, LISTEN) // def (OBJECT, MOVE) // (monster enemy -- ) def (OBJECT, ATTACK) // (object hitter -- damage) def (OBJECT, ATTACKS) // (weapon hitter victim) def (OBJECT, INSCRIBE_NOTE) // (book pl message skill -- ) def (OBJECT, TRIGGER) // (object who -- ) def (OBJECT, MOVE_TRIGGER) // (object victim originator -- ) def (OBJECT, CLOSE) // (container -- ) def (MAP, INSTANTIATE) // (map) def (MAP, REATTACH) // (map) def (MAP, DESTROY) // (map) def (MAP, SWAPIN) // (map) def (MAP, SWAPOUT) // (map) def (MAP, RESET) // (map) def (MAP, CLEAN) // (map) def (MAP, ENTER) // (map player) def (MAP, LEAVE) // (map player) def (MAP, UPGRADE) // (map)