1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 1994 Mark Wedel |
5 | * Copyright (©) 1994,2007 Mark Wedel |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The author can be reached via e-mail to mark@pyramid.com |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
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24 | |
24 | #ifndef FACE_H__ |
25 | #ifndef FACE_H__ |
25 | #define FACE_H__ |
26 | #define FACE_H__ |
26 | |
27 | |
27 | #include <string> |
28 | #include <string> |
28 | #include <tr1/unordered_map> |
29 | #include <tr1/unordered_map> |
29 | |
30 | |
30 | #define CHKSUM_SIZE (128 / 8) |
31 | #define CHKSUM_SIZE 6 |
31 | #define MAX_FACES 10000 // stupid gcfclient artificially limits |
32 | #define MAX_FACES 10000 // stupid gcfclient artificially limits |
32 | |
33 | |
33 | typedef uint16 faceidx; |
34 | typedef uint16 faceidx; |
34 | |
35 | |
35 | extern faceidx blank_face, empty_face; |
36 | extern faceidx blank_face, empty_face; |
… | |
… | |
42 | |
43 | |
43 | /* New face structure - this enforces the notion that data is face by |
44 | /* New face structure - this enforces the notion that data is face by |
44 | * face only - you can not change the color of an item - you need to instead |
45 | * face only - you can not change the color of an item - you need to instead |
45 | * create a new face with that color. |
46 | * create a new face with that color. |
46 | */ |
47 | */ |
47 | struct faceinfo : zero_initialised |
48 | struct faceinfo |
48 | { |
49 | { |
49 | shstr name; |
50 | shstr name; |
50 | facedata data32, data64; |
51 | facedata data32, data64; |
51 | faceidx number; /* This is the image id. It should be the */ |
52 | faceidx number; /* This is the image id. It should be the */ |
52 | /* same value as its position in the array */ |
53 | /* same value as its position in the array */ |
53 | faceidx smooth; /* the smooth face for this face, or 0 */ |
54 | faceidx smooth; /* the smooth face for this face, or 0 */ |
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55 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
54 | uint8 visibility; |
56 | uint8 visibility; |
55 | uint8 magicmap; /* Color to show this in magic map */ |
57 | uint8 magicmap; /* Color to show this in magic map */ |
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58 | |
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59 | faceinfo () |
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60 | : number (0), smooth (0), smoothlevel (0), visibility (0), magicmap (0) |
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61 | { } |
56 | }; |
62 | }; |
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63 | |
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64 | inline void |
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65 | object_freezer::put (keyword k, faceinfo *v) |
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66 | { |
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67 | put (k, v ? &v->name : (const char *)0); |
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68 | } |
57 | |
69 | |
58 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t; |
70 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t; |
59 | |
71 | |
60 | extern facehash_t facehash; |
72 | extern facehash_t facehash; |
61 | extern std::vector<faceinfo> faces; |
73 | extern std::vector<faceinfo> faces; |
… | |
… | |
78 | { |
90 | { |
79 | faceinfo *face; |
91 | faceinfo *face; |
80 | uint8 flags; |
92 | uint8 flags; |
81 | }; |
93 | }; |
82 | |
94 | |
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95 | typedef uint16 animidx; |
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96 | |
83 | struct animation |
97 | struct animation |
84 | { |
98 | { |
85 | shstr name; /* Name of the animation sequence */ |
99 | shstr name; /* Name of the animation sequence */ |
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100 | animidx number; |
86 | uint8 num_animations; /* How many different faces to animate */ |
101 | uint8 num_animations; /* How many different faces to animate */ |
87 | uint8 facings; /* How many facings (1,2,4,8) */ |
102 | uint8 facings; /* How many facings (1,2,4,8) */ |
88 | faceidx *faces; /* The different animations */ |
103 | faceidx *faces; /* The different animations */ |
89 | uint16 num; /* Where we are in the array */ |
104 | |
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105 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
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106 | static animation &find (const char *name); |
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107 | |
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108 | void resize (int new_size); |
90 | }; |
109 | }; |
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110 | |
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111 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> animhash_t; |
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112 | |
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113 | extern animhash_t animhash; |
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114 | extern std::vector<animation> animations; |
91 | |
115 | |
92 | #endif |
116 | #endif |
93 | |
117 | |