1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 1994 Mark Wedel |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
5 | * |
8 | * This program is free software; you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
9 | * option) any later version. |
12 | * |
10 | * |
13 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
17 | * |
15 | * |
18 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
17 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
18 | * <http://www.gnu.org/licenses/>. |
21 | * |
19 | * |
22 | * The author can be reached via e-mail to mark@pyramid.com |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
21 | */ |
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22 | |
24 | #ifndef FACE_H__ |
23 | #ifndef FACE_H__ |
25 | #define FACE_H__ |
24 | #define FACE_H__ |
26 | |
25 | |
27 | #include <string> |
26 | #include <string> |
28 | #include <tr1/unordered_map> |
27 | #include <tr1/unordered_map> |
29 | |
28 | |
30 | #define CHKSUM_SIZE (128 / 8) |
29 | #define CHKSUM_MAXLEN 15 |
31 | #define MAX_FACES 10000 // stupid gcfclient artificially limits |
30 | #define MAX_FACES 10000 // stupid gcfclient artificially limits |
32 | |
31 | |
33 | typedef uint16 faceidx; |
32 | typedef uint16 faceidx; |
34 | |
33 | |
35 | extern faceidx blank_face, empty_face; |
34 | extern faceidx blank_face, empty_face; |
36 | |
35 | |
37 | struct facedata |
36 | struct facedata |
38 | { |
37 | { |
39 | std::string data; |
38 | std::string data; |
40 | uint8 chksum[CHKSUM_SIZE]; |
39 | uint8 chksum[CHKSUM_MAXLEN]; |
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40 | uint8 chksum_len; |
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41 | |
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42 | facedata () |
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43 | : chksum_len (0) |
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44 | { } |
41 | }; |
45 | }; |
42 | |
46 | |
43 | /* New face structure - this enforces the notion that data is face by |
47 | /* New face structure - this enforces the notion that data is face by |
44 | * face only - you can not change the color of an item - you need to instead |
48 | * face only - you can not change the color of an item - you need to instead |
45 | * create a new face with that color. |
49 | * create a new face with that color. |
46 | */ |
50 | */ |
47 | struct faceinfo : zero_initialised |
51 | struct faceinfo |
48 | { |
52 | { |
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53 | faceinfo () |
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54 | : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) |
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55 | { |
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56 | } |
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57 | |
49 | shstr name; |
58 | shstr name; |
50 | facedata data32, data64; |
59 | std::string meta; |
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60 | facedata data32, data64; // either 32/64 face or data32 == generic resource |
51 | faceidx number; /* This is the image id. It should be the */ |
61 | faceidx number; /* This is the image id. It should be the */ |
52 | /* same value as its position in the array */ |
62 | /* same value as its position in the array */ |
53 | faceidx smooth; /* the smooth face for this face, or 0 */ |
63 | faceidx smooth; /* the smooth face for this face, or 0 */ |
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64 | uint8 type; // 0 normal face, otherwise other resource |
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65 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
54 | uint8 visibility; |
66 | uint8 visibility; |
55 | uint8 magicmap; /* Color to show this in magic map */ |
67 | uint8 magicmap; /* Color to show this in magic map */ |
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68 | |
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69 | facedata *data (int faceset) const; |
56 | }; |
70 | }; |
57 | |
71 | |
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72 | inline void |
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73 | object_freezer::put (const keyword_string k, faceinfo *v) |
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74 | { |
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75 | if (expect_true (v)) |
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76 | put (k, v->name); |
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77 | else |
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78 | put (k); |
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79 | } |
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80 | |
58 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t; |
81 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t; |
59 | |
82 | |
60 | extern facehash_t facehash; |
83 | extern facehash_t facehash; |
61 | extern std::vector<faceinfo> faces; |
84 | extern std::vector<faceinfo> faces; |
62 | |
85 | |
63 | /* This returns an the face number of face 'name'. Number is constant |
86 | /* This returns an the face number of face 'name'. Number is constant |
… | |
… | |
78 | { |
101 | { |
79 | faceinfo *face; |
102 | faceinfo *face; |
80 | uint8 flags; |
103 | uint8 flags; |
81 | }; |
104 | }; |
82 | |
105 | |
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106 | typedef uint16 animidx; |
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107 | |
83 | struct animation |
108 | struct animation |
84 | { |
109 | { |
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110 | faceidx *faces; /* The different animations */ |
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111 | int num_animations; /* How many different faces to animate */ |
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112 | sint8 facings; /* How many facings (1,2,4,8) */ |
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113 | animidx number; |
85 | shstr name; /* Name of the animation sequence */ |
114 | shstr name; /* Name of the animation sequence */ |
86 | uint8 num_animations; /* How many different faces to animate */ |
115 | |
87 | uint8 facings; /* How many facings (1,2,4,8) */ |
116 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
88 | faceidx *faces; /* The different animations */ |
117 | static animation &find (const char *name); |
89 | uint16 num; /* Where we are in the array */ |
118 | |
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119 | void resize (int new_size); |
90 | }; |
120 | }; |
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121 | |
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122 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t; |
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123 | |
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124 | extern std::vector<animation> animations; |
91 | |
125 | |
92 | #endif |
126 | #endif |
93 | |
127 | |