1 | /* |
1 | /* |
2 | * static char *rcsid_face_h = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: face.h,v 1.1 2006/02/03 07:12:48 root Exp $"; |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * |
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6 | * Deliantra is free software: you can redistribute it and/or modify it under |
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7 | * the terms of the Affero GNU General Public License as published by the |
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8 | * Free Software Foundation, either version 3 of the License, or (at your |
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9 | * option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the Affero GNU General Public License |
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17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * The authors can be reached via e-mail to <support@deliantra.net> |
4 | */ |
21 | */ |
5 | |
22 | |
6 | /* |
23 | #ifndef FACE_H__ |
7 | CrossFire, A Multiplayer game for X-windows |
24 | #define FACE_H__ |
8 | |
25 | |
9 | Copyright (C) 1994 Mark Wedel |
26 | #include <util.h> |
10 | Copyright (C) 1992 Frank Tore Johansen |
27 | #include <tr1/unordered_map> |
11 | |
28 | |
12 | This program is free software; you can redistribute it and/or modify |
29 | #define CHKSUM_MAXLEN 15 |
13 | it under the terms of the GNU General Public License as published by |
30 | #define MAX_FACES 10000 // stupid gcfclient artificially limits |
14 | the Free Software Foundation; either version 2 of the License, or |
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15 | (at your option) any later version. |
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16 | |
31 | |
17 | This program is distributed in the hope that it will be useful, |
32 | typedef uint16 faceidx; |
18 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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20 | GNU General Public License for more details. |
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21 | |
33 | |
22 | You should have received a copy of the GNU General Public License |
34 | extern faceidx blank_face, empty_face, magicmouth_face; |
23 | along with this program; if not, write to the Free Software |
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24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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25 | |
35 | |
26 | The author can be reached via e-mail to mark@pyramid.com |
36 | struct facedata |
27 | */ |
37 | { |
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38 | refcnt_buf data; // no need to be refcounted actually |
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39 | uint8 chksum[CHKSUM_MAXLEN]; |
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40 | uint8 chksum_len; |
28 | |
41 | |
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42 | facedata () |
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43 | : chksum_len (0) |
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44 | { } |
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45 | }; |
29 | |
46 | |
30 | /* New face structure - this enforces the notion that data is face by |
47 | /* New face structure - this enforces the notion that data is face by |
31 | * face only - you can not change the color of an item - you need to instead |
48 | * face only - you can not change the color of an item - you need to instead |
32 | * create a new face with that color. |
49 | * create a new face with that color. |
33 | */ |
50 | */ |
34 | typedef struct new_face_struct { |
51 | struct faceinfo |
35 | uint16 number; /* This is the image id. It should be the */ |
52 | { |
36 | /* same value as its position in the array */ |
53 | faceinfo () |
37 | const char *name; |
54 | : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1) |
38 | uint8 visibility; |
55 | { |
39 | uint8 magicmap; /* Color to show this in magic map */ |
56 | } |
40 | } New_Face; |
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41 | |
57 | |
42 | typedef struct map_look_struct { |
58 | shstr name; |
43 | New_Face *face; |
59 | std::string meta; |
44 | uint8 flags; |
60 | facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text |
45 | } MapLook; |
61 | faceidx number; /* This is the image id. It should be the */ |
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62 | /* same value as its position in the array */ |
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63 | faceidx smooth; /* the smooth face for this face, or 0 */ |
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64 | uint8 type; // 0 normal face, otherwise other resource |
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65 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
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66 | uint8 visibility; |
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67 | uint8 magicmap; /* Color to show this in magic map */ |
46 | |
68 | |
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69 | facedata *data (int faceset) const; |
47 | |
70 | |
48 | typedef struct { |
71 | int refcnt; // reference count - 1 |
49 | const char *name; /* Name of the animation sequence */ |
72 | void ref () { ++refcnt; } |
50 | uint8 num_animations; /* How many different faces to animate */ |
73 | void unref (); |
51 | uint8 facings; /* How many facings (1,2,4,8) */ |
74 | }; |
52 | Fontindex *faces; /* The different animations */ |
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53 | uint16 num; /* Where we are in the array */ |
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54 | } Animations; |
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55 | |
75 | |
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76 | inline void |
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77 | object_freezer::put (const keyword_string k, faceinfo *v) |
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78 | { |
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79 | if (expect_true (v)) |
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80 | put (k, v->name); |
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81 | else |
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82 | put (k); |
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83 | } |
56 | |
84 | |
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85 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t; |
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86 | |
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87 | extern facehash_t facehash; |
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88 | extern std::vector<faceinfo> faces; |
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89 | |
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90 | /* This returns an the face number of face 'name'. Number is constant |
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91 | * during an invocation, but not necessarily between versions (this |
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92 | * is because the faces are arranged in alphabetical order, so |
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93 | * if a face is removed or added, all faces after that will now |
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94 | * have a different number. |
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95 | * |
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96 | * If a face is not found, then defidx is returned. This can be useful |
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97 | * if you want some default face used, or can be set to negative so that |
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98 | * it will be known that the face could not be found. |
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99 | */ |
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100 | faceidx face_find (const char *name, faceidx defidx = 0); |
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101 | faceidx face_alloc (); |
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102 | faceinfo *face_info (faceidx idx); |
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103 | facedata *face_data (faceidx idx, int faceset); |
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104 | |
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105 | struct MapLook |
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106 | { |
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107 | faceinfo *face; |
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108 | uint8 flags; |
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109 | }; |
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110 | |
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111 | typedef uint16 animidx; |
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112 | |
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113 | struct animation |
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114 | { |
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115 | faceidx *faces; /* The different animations */ |
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116 | int num_animations; /* How many different faces to animate */ |
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117 | sint8 facings; /* How many facings (1,2,4,8) */ |
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118 | animidx number; |
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119 | shstr name; /* Name of the animation sequence */ |
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120 | |
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121 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
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122 | static animation &find (const char *name); |
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123 | |
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124 | void resize (int new_size); |
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125 | }; |
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126 | |
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127 | typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t; |
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128 | |
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129 | extern std::vector<animation> animations; |
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130 | |
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131 | #endif |
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132 | |