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Comparing deliantra/server/include/face.h (file contents):
Revision 1.37 by root, Tue Jan 3 11:23:41 2012 UTC vs.
Revision 1.39 by root, Wed Jan 4 02:48:57 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
49 * create a new face with that color. 49 * create a new face with that color.
50 */ 50 */
51struct faceinfo 51struct faceinfo
52{ 52{
53 faceinfo () 53 faceinfo ()
54 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1) 54 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1), meta_hv (0)
55 { 55 {
56 } 56 }
57 57
58 shstr name; 58 shstr name;
59 std::string meta; 59 HV *meta_hv; /* note, no destructor of copy constructor, must never be freed, but can be moved aorund */
60 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text 60 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
61 faceidx number; /* This is the image id. It should be the */ 61 faceidx number; /* This is the image id. It should be the */
62 /* same value as its position in the array */ 62 /* same value as its position in the array */
63 faceidx smooth; /* the smooth face for this face, or 0 */ 63 faceidx smooth; /* the smooth face for this face, or 0 */
64 uint8 type; // 0 normal face, otherwise other resource 64 uint8 type; // 0 normal face, otherwise other resource

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