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Comparing deliantra/server/include/face.h (file contents):
Revision 1.6 by pippijn, Sat Jan 6 14:42:30 2007 UTC vs.
Revision 1.42 by root, Sun Nov 11 04:29:11 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
3 22
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 23#ifndef FACE_H__
5 Copyright (C) 1994 Mark Wedel 24#define FACE_H__
6 Copyright (C) 1992 Frank Tore Johansen
7 25
8 This program is free software; you can redistribute it and/or modify 26#include <util.h>
9 it under the terms of the GNU General Public License as published by 27#include <tr1/unordered_map>
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12 28
13 This program is distributed in the hope that it will be useful, 29#define CHKSUM_MAXLEN 15
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 30#define MAX_FACES 65535 // we reserve face #65535
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17 31
18 You should have received a copy of the GNU General Public License 32extern faceidx blank_face, empty_face, magicmouth_face;
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 33
22 The author can be reached via e-mail to mark@pyramid.com 34struct facedata
23*/ 35{
36 uint32_t size;
37 uint32_t fofs; // file offste in facedatax
38 uint8 chksum[CHKSUM_MAXLEN];
39 uint8 chksum_len;
40
41 facedata ()
42 : size (0), fofs (0), chksum_len (0)
43 { }
44};
24 45
25/* New face structure - this enforces the notion that data is face by 46/* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead 47 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color. 48 * create a new face with that color.
28 */ 49 */
29struct New_Face 50struct faceinfo
30{ 51{
52 faceinfo ()
53 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1), meta_hv (0)
54 {
55 }
56
57 shstr name;
58 HV *meta_hv; /* note, no destructor of copy constructor, must never be freed, but can be moved aorund */
59 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
31 uint16 number; /* This is the image id. It should be the */ 60 faceidx number; /* This is the image id. It should be the */
32 /* same value as its position in the array */ 61 /* same value as its position in the array */
33 shstr name; 62 faceidx smooth; /* the smooth face for this face, or 0 */
63 uint8 type; // 0 normal face, otherwise other resource
64 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
34 uint8 visibility; 65 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */ 66 uint8 magicmap; /* Color to show this in magic map */
67
68 facedata *data (int faceset) const;
69
70 int refcnt; // reference count - 1
71 void ref () { ++refcnt; }
72 void unref ();
36}; 73};
74
75inline void
76object_freezer::put (const keyword_string k, faceinfo *v)
77{
78 if (expect_true (v))
79 put (k, v->name);
80 else
81 put (k);
82}
83
84typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
85
86extern facehash_t facehash;
87extern std::vector<faceinfo> faces;
88
89/* This returns an the face number of face 'name'. Number is constant
90 * during an invocation, but not necessarily between versions (this
91 * is because the faces are arranged in alphabetical order, so
92 * if a face is removed or added, all faces after that will now
93 * have a different number.
94 *
95 * If a face is not found, then defidx is returned. This can be useful
96 * if you want some default face used, or can be set to negative so that
97 * it will be known that the face could not be found.
98 */
99faceidx face_find (const char *name, faceidx defidx = 0);
100faceidx face_alloc ();
101faceinfo *face_info (faceidx idx);
102facedata *face_data (faceidx idx, int faceset);
37 103
38struct MapLook 104struct MapLook
39{ 105{
40 New_Face *face; 106 faceinfo *face;
41 uint8 flags; 107 uint8 flags;
42}; 108};
43 109
110typedef uint16 animidx;
111
44struct Animations 112struct animation
45{ 113{
114 faceidx *faces; /* The different animations */
115 int num_animations; /* How many different faces to animate */
116 sint8 facings; /* How many facings (1,2,4,8) */
117 animidx number;
46 shstr name; /* Name of the animation sequence */ 118 shstr name; /* Name of the animation sequence */
47 uint8 num_animations; /* How many different faces to animate */ 119
48 uint8 facings; /* How many facings (1,2,4,8) */ 120 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
49 uint16 *faces; /* The different animations */ 121 static animation &find (const char *name);
50 uint16 num; /* Where we are in the array */ 122
123 void resize (int new_size);
51}; 124};
52 125
126typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
127
128extern std::vector<animation> animations;
129
130#endif
131

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