/*
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 1994,2007 Mark Wedel
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
#ifndef FACE_H__
#define FACE_H__
#include
#include
#define CHKSUM_SIZE 6
#define MAX_FACES 10000 // stupid gcfclient artificially limits
typedef uint16 faceidx;
extern faceidx blank_face, empty_face;
struct facedata
{
std::string data;
uint8 chksum[CHKSUM_SIZE];
};
/* New face structure - this enforces the notion that data is face by
* face only - you can not change the color of an item - you need to instead
* create a new face with that color.
*/
struct faceinfo
{
shstr name;
std::string meta;
facedata data32, data64; // either 32/64 face or data32 == generic resource
faceidx number; /* This is the image id. It should be the */
/* same value as its position in the array */
faceidx smooth; /* the smooth face for this face, or 0 */
uint8 type; // 0 normal face, otherwise other resource
uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
uint8 visibility;
uint8 magicmap; /* Color to show this in magic map */
faceinfo ()
: number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
{ }
};
inline void
object_freezer::put (keyword k, faceinfo *v)
{
put (k, v ? &v->name : (const char *)0);
}
typedef std::tr1::unordered_map >, true> facehash_t;
extern facehash_t facehash;
extern std::vector faces;
/* This returns an the face number of face 'name'. Number is constant
* during an invocation, but not necessarily between versions (this
* is because the faces are arranged in alphabetical order, so
* if a face is removed or added, all faces after that will now
* have a different number.
*
* If a face is not found, then defidx is returned. This can be useful
* if you want some default face used, or can be set to negative so that
* it will be known that the face could not be found.
*/
faceidx face_find (const char *name, faceidx defidx = 0);
faceinfo *face_info (faceidx idx);
facedata *face_data (faceidx idx, int faceset);
struct MapLook
{
faceinfo *face;
uint8 flags;
};
typedef uint16 animidx;
struct animation
{
shstr name; /* Name of the animation sequence */
animidx number;
uint8 num_animations; /* How many different faces to animate */
uint8 facings; /* How many facings (1,2,4,8) */
faceidx *faces; /* The different animations */
static animation &create (const char *name, uint8 frames, uint8 facings = 1);
static animation &find (const char *name);
void resize (int new_size);
};
typedef std::tr1::unordered_map >, true> animhash_t;
extern animhash_t animhash;
extern std::vector animations;
#endif