--- deliantra/server/include/face.h 2007/03/14 04:12:28 1.11 +++ deliantra/server/include/face.h 2007/07/12 08:40:14 1.19 @@ -1,33 +1,33 @@ /* - * CrossFire, A Multiplayer game for X-windows + * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * - * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team - * Copyright (C) 1994 Mark Wedel - * Copyright (C) 1992 Frank Tore Johansen + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 1994,2007 Mark Wedel + * Copyright (©) 1992,2007 Frank Tore Johansen * - * This program is free software; you can redistribute it and/or modify + * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or + * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - * - * The author can be reached via e-mail to mark@pyramid.com + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ + #ifndef FACE_H__ #define FACE_H__ #include #include -#define CHKSUM_SIZE (128 / 8) +#define CHKSUM_SIZE 6 #define MAX_FACES 10000 // stupid gcfclient artificially limits typedef uint16 faceidx; @@ -47,18 +47,27 @@ struct faceinfo { shstr name; - facedata data32, data64; + std::string meta; + facedata data32, data64; // either 32/64 face or data32 == generic resource faceidx number; /* This is the image id. It should be the */ /* same value as its position in the array */ faceidx smooth; /* the smooth face for this face, or 0 */ + uint8 type; // 0 normal face, otherwise other resource + uint8 smoothlevel; // smoothlevel is per-face in 2.x servers uint8 visibility; uint8 magicmap; /* Color to show this in magic map */ faceinfo () - : number (0), smooth (0), visibility (0), magicmap (0) + : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) { } }; +inline void +object_freezer::put (keyword k, faceinfo *v) +{ + put (k, v ? &v->name : (const char *)0); +} + typedef std::tr1::unordered_map >, true> facehash_t; extern facehash_t facehash; @@ -84,14 +93,26 @@ uint8 flags; }; +typedef uint16 animidx; + struct animation { shstr name; /* Name of the animation sequence */ + animidx number; uint8 num_animations; /* How many different faces to animate */ uint8 facings; /* How many facings (1,2,4,8) */ faceidx *faces; /* The different animations */ - uint16 num; /* Where we are in the array */ + + static animation &create (const char *name, uint8 frames, uint8 facings = 1); + static animation &find (const char *name); + + void resize (int new_size); }; +typedef std::tr1::unordered_map >, true> animhash_t; + +extern animhash_t animhash; +extern std::vector animations; + #endif