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Comparing deliantra/server/include/face.h (file contents):
Revision 1.18 by root, Sun Jul 1 05:00:18 2007 UTC vs.
Revision 1.24 by root, Thu Nov 8 19:43:24 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994,2007 Mark Wedel 5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#ifndef FACE_H__ 24#ifndef FACE_H__
25#define FACE_H__ 25#define FACE_H__
26 26
44 * face only - you can not change the color of an item - you need to instead 44 * face only - you can not change the color of an item - you need to instead
45 * create a new face with that color. 45 * create a new face with that color.
46 */ 46 */
47struct faceinfo 47struct faceinfo
48{ 48{
49 faceinfo ()
50 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
51 {
52 }
53
49 shstr name; 54 shstr name;
50 std::string meta; 55 std::string meta;
51 facedata data32, data64; // either 32/64 face or data32 == generic resource 56 facedata data32, data64; // either 32/64 face or data32 == generic resource
52 faceidx number; /* This is the image id. It should be the */ 57 faceidx number; /* This is the image id. It should be the */
53 /* same value as its position in the array */ 58 /* same value as its position in the array */
54 faceidx smooth; /* the smooth face for this face, or 0 */ 59 faceidx smooth; /* the smooth face for this face, or 0 */
55 uint8 type; // 0 normal face, 1 generic resource 60 uint8 type; // 0 normal face, otherwise other resource
56 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers 61 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
57 uint8 visibility; 62 uint8 visibility;
58 uint8 magicmap; /* Color to show this in magic map */ 63 uint8 magicmap; /* Color to show this in magic map */
59 64
60 faceinfo () 65 facedata *data (int faceset) const;
61 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
62 { }
63}; 66};
64 67
65inline void 68inline void
66object_freezer::put (keyword k, faceinfo *v) 69object_freezer::put (keyword k, faceinfo *v)
67{ 70{
95 98
96typedef uint16 animidx; 99typedef uint16 animidx;
97 100
98struct animation 101struct animation
99{ 102{
103 faceidx *faces; /* The different animations */
104 int num_animations; /* How many different faces to animate */
105 sint8 facings; /* How many facings (1,2,4,8) */
106 animidx number;
100 shstr name; /* Name of the animation sequence */ 107 shstr name; /* Name of the animation sequence */
101 animidx number;
102 uint8 num_animations; /* How many different faces to animate */
103 uint8 facings; /* How many facings (1,2,4,8) */
104 faceidx *faces; /* The different animations */
105 108
106 static animation &create (const char *name, uint8 frames, uint8 facings = 1); 109 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
107 static animation &find (const char *name); 110 static animation &find (const char *name);
108 111
109 void resize (int new_size); 112 void resize (int new_size);

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