1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 1994,2007 Mark Wedel |
5 | * Copyright (©) 1994,2007 Mark Wedel |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef FACE_H__ |
24 | #ifndef FACE_H__ |
25 | #define FACE_H__ |
25 | #define FACE_H__ |
26 | |
26 | |
… | |
… | |
44 | * face only - you can not change the color of an item - you need to instead |
44 | * face only - you can not change the color of an item - you need to instead |
45 | * create a new face with that color. |
45 | * create a new face with that color. |
46 | */ |
46 | */ |
47 | struct faceinfo |
47 | struct faceinfo |
48 | { |
48 | { |
|
|
49 | faceinfo () |
|
|
50 | : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) |
|
|
51 | { |
|
|
52 | } |
|
|
53 | |
49 | shstr name; |
54 | shstr name; |
50 | std::string meta; |
55 | std::string meta; |
51 | facedata data32, data64; // either 32/64 face or data32 == generic resource |
56 | facedata data32, data64; // either 32/64 face or data32 == generic resource |
52 | faceidx number; /* This is the image id. It should be the */ |
57 | faceidx number; /* This is the image id. It should be the */ |
53 | /* same value as its position in the array */ |
58 | /* same value as its position in the array */ |
54 | faceidx smooth; /* the smooth face for this face, or 0 */ |
59 | faceidx smooth; /* the smooth face for this face, or 0 */ |
55 | uint8 type; // 0 normal face, 1 generic resource |
60 | uint8 type; // 0 normal face, otherwise other resource |
56 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
61 | uint8 smoothlevel; // smoothlevel is per-face in 2.x servers |
57 | uint8 visibility; |
62 | uint8 visibility; |
58 | uint8 magicmap; /* Color to show this in magic map */ |
63 | uint8 magicmap; /* Color to show this in magic map */ |
59 | |
64 | |
60 | faceinfo () |
65 | facedata *data (int faceset) const; |
61 | : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) |
|
|
62 | { } |
|
|
63 | }; |
66 | }; |
64 | |
67 | |
65 | inline void |
68 | inline void |
66 | object_freezer::put (keyword k, faceinfo *v) |
69 | object_freezer::put (keyword k, faceinfo *v) |
67 | { |
70 | { |
… | |
… | |
95 | |
98 | |
96 | typedef uint16 animidx; |
99 | typedef uint16 animidx; |
97 | |
100 | |
98 | struct animation |
101 | struct animation |
99 | { |
102 | { |
|
|
103 | faceidx *faces; /* The different animations */ |
|
|
104 | int num_animations; /* How many different faces to animate */ |
|
|
105 | sint8 facings; /* How many facings (1,2,4,8) */ |
|
|
106 | animidx number; |
100 | shstr name; /* Name of the animation sequence */ |
107 | shstr name; /* Name of the animation sequence */ |
101 | animidx number; |
|
|
102 | uint8 num_animations; /* How many different faces to animate */ |
|
|
103 | uint8 facings; /* How many facings (1,2,4,8) */ |
|
|
104 | faceidx *faces; /* The different animations */ |
|
|
105 | |
108 | |
106 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
109 | static animation &create (const char *name, uint8 frames, uint8 facings = 1); |
107 | static animation &find (const char *name); |
110 | static animation &find (const char *name); |
108 | |
111 | |
109 | void resize (int new_size); |
112 | void resize (int new_size); |