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Comparing deliantra/server/include/face.h (file contents):
Revision 1.7 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.17 by root, Sun Jul 1 04:08:14 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 1994 Mark Wedel 5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to mark@pyramid.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24
25#ifndef FACE_H__
26#define FACE_H__
27
28#include <string>
29#include <tr1/unordered_map>
30
31#define CHKSUM_SIZE 6
32#define MAX_FACES 10000 // stupid gcfclient artificially limits
33
34typedef uint16 faceidx;
35
36extern faceidx blank_face, empty_face;
37
38struct facedata
39{
40 std::string data;
41 uint8 chksum[CHKSUM_SIZE];
42};
24 43
25/* New face structure - this enforces the notion that data is face by 44/* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead 45 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color. 46 * create a new face with that color.
28 */ 47 */
29struct New_Face 48struct faceinfo
30{ 49{
50 shstr name;
51 std::string meta;
52 facedata data32, data64; // either 32/64 face or data32 == generic resource
31 uint16 number; /* This is the image id. It should be the */ 53 faceidx number; /* This is the image id. It should be the */
32 /* same value as its position in the array */ 54 /* same value as its position in the array */
33 shstr name; 55 faceidx smooth; /* the smooth face for this face, or 0 */
56 uint8 type; // 0 normal face, 1 generic resource
57 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
34 uint8 visibility; 58 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */ 59 uint8 magicmap; /* Color to show this in magic map */
60
61 faceinfo ()
62 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
63 { }
36}; 64};
65
66inline void
67object_freezer::put (keyword k, faceinfo *v)
68{
69 put (k, v ? &v->name : (const char *)0);
70}
71
72typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> facehash_t;
73
74extern facehash_t facehash;
75extern std::vector<faceinfo> faces;
76
77/* This returns an the face number of face 'name'. Number is constant
78 * during an invocation, but not necessarily between versions (this
79 * is because the faces are arranged in alphabetical order, so
80 * if a face is removed or added, all faces after that will now
81 * have a different number.
82 *
83 * If a face is not found, then defidx is returned. This can be useful
84 * if you want some default face used, or can be set to negative so that
85 * it will be known that the face could not be found.
86 */
87faceidx face_find (const char *name, faceidx defidx = 0);
88faceinfo *face_info (faceidx idx);
89facedata *face_data (faceidx idx, int faceset);
37 90
38struct MapLook 91struct MapLook
39{ 92{
40 New_Face *face; 93 faceinfo *face;
41 uint8 flags; 94 uint8 flags;
42}; 95};
43 96
97typedef uint16 animidx;
98
44struct Animations 99struct animation
45{ 100{
46 shstr name; /* Name of the animation sequence */ 101 shstr name; /* Name of the animation sequence */
102 animidx number;
47 uint8 num_animations; /* How many different faces to animate */ 103 uint8 num_animations; /* How many different faces to animate */
48 uint8 facings; /* How many facings (1,2,4,8) */ 104 uint8 facings; /* How many facings (1,2,4,8) */
49 uint16 *faces; /* The different animations */ 105 faceidx *faces; /* The different animations */
50 uint16 num; /* Where we are in the array */ 106
107 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
108 static animation &find (const char *name);
109
110 void resize (int new_size);
51}; 111};
52 112
113typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> >, true> animhash_t;
114
115extern animhash_t animhash;
116extern std::vector<animation> animations;
117
118#endif
119

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