--- deliantra/server/include/face.h 2007/07/24 04:55:34 1.20 +++ deliantra/server/include/face.h 2011/04/23 04:56:48 1.36 @@ -1,24 +1,23 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team - * Copyright (©) 1994,2007 Mark Wedel - * Copyright (©) 1992,2007 Frank Tore Johansen + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Crossfire TRT is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #ifndef FACE_H__ @@ -27,17 +26,22 @@ #include #include -#define CHKSUM_SIZE 6 +#define CHKSUM_MAXLEN 15 #define MAX_FACES 10000 // stupid gcfclient artificially limits typedef uint16 faceidx; -extern faceidx blank_face, empty_face; +extern faceidx blank_face, empty_face, magicmouth_face; struct facedata { std::string data; - uint8 chksum[CHKSUM_SIZE]; + uint8 chksum[CHKSUM_MAXLEN]; + uint8 chksum_len; + + facedata () + : chksum_len (0) + { } }; /* New face structure - this enforces the notion that data is face by @@ -46,9 +50,14 @@ */ struct faceinfo { + faceinfo () + : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) + { + } + shstr name; std::string meta; - facedata data32, data64; // either 32/64 face or data32 == generic resource + facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text faceidx number; /* This is the image id. It should be the */ /* same value as its position in the array */ faceidx smooth; /* the smooth face for this face, or 0 */ @@ -57,20 +66,19 @@ uint8 visibility; uint8 magicmap; /* Color to show this in magic map */ - faceinfo () - : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) - { } - facedata *data (int faceset) const; }; inline void -object_freezer::put (keyword k, faceinfo *v) +object_freezer::put (const keyword_string k, faceinfo *v) { - put (k, v ? &v->name : (const char *)0); + if (expect_true (v)) + put (k, v->name); + else + put (k); } -typedef std::tr1::unordered_map >, true> facehash_t; +typedef std::tr1::unordered_map > > facehash_t; extern facehash_t facehash; extern std::vector faces; @@ -99,11 +107,11 @@ struct animation { - shstr name; /* Name of the animation sequence */ - animidx number; - uint8 num_animations; /* How many different faces to animate */ - uint8 facings; /* How many facings (1,2,4,8) */ faceidx *faces; /* The different animations */ + int num_animations; /* How many different faces to animate */ + sint8 facings; /* How many facings (1,2,4,8) */ + animidx number; + shstr name; /* Name of the animation sequence */ static animation &create (const char *name, uint8 frames, uint8 facings = 1); static animation &find (const char *name); @@ -111,9 +119,8 @@ void resize (int new_size); }; -typedef std::tr1::unordered_map >, true> animhash_t; +typedef std::tr1::unordered_map > > animhash_t; -extern animhash_t animhash; extern std::vector animations; #endif