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Comparing deliantra/server/include/face.h (file contents):
Revision 1.3 by root, Thu Aug 31 17:54:14 2006 UTC vs.
Revision 1.8 by root, Fri Jan 19 17:50:11 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 1994 Mark Wedel 5 * Copyright (C) 1994 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to mark@pyramid.com 22 * The author can be reached via e-mail to mark@pyramid.com
22*/ 23 */
23
24 24
25/* New face structure - this enforces the notion that data is face by 25/* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead 26 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color. 27 * create a new face with that color.
28 */ 28 */
29typedef struct new_face_struct 29struct facetile
30{ 30{
31 uint16 number; /* This is the image id. It should be the */ 31 uint16 number; /* This is the image id. It should be the */
32 /* same value as its position in the array */ 32 /* same value as its position in the array */
33 shstr name; 33 shstr name;
34 uint8 visibility; 34 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */ 35 uint8 magicmap; /* Color to show this in magic map */
36} 36};
37New_Face;
38 37
39typedef struct map_look_struct 38struct MapLook
40{ 39{
41 New_Face *face; 40 facetile *face;
42 uint8 flags; 41 uint8 flags;
43} MapLook; 42};
44 43
45typedef struct 44struct animation
46{ 45{
47 shstr name; /* Name of the animation sequence */ 46 shstr name; /* Name of the animation sequence */
48 uint8 num_animations; /* How many different faces to animate */ 47 uint8 num_animations; /* How many different faces to animate */
49 uint8 facings; /* How many facings (1,2,4,8) */ 48 uint8 facings; /* How many facings (1,2,4,8) */
50 Fontindex *faces; /* The different animations */ 49 uint16 *faces; /* The different animations */
51 uint16 num; /* Where we are in the array */ 50 uint16 num; /* Where we are in the array */
52} Animations; 51};
53 52
54

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