--- deliantra/server/include/face.h 2006/08/31 17:54:14 1.3 +++ deliantra/server/include/face.h 2007/01/19 17:50:11 1.8 @@ -1,54 +1,52 @@ /* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 1994 Mark Wedel - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The author can be reached via e-mail to mark@pyramid.com -*/ - + * CrossFire, A Multiplayer game for X-windows + * + * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team + * Copyright (C) 1994 Mark Wedel + * Copyright (C) 1992 Frank Tore Johansen + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * The author can be reached via e-mail to mark@pyramid.com + */ /* New face structure - this enforces the notion that data is face by * face only - you can not change the color of an item - you need to instead * create a new face with that color. */ -typedef struct new_face_struct +struct facetile { uint16 number; /* This is the image id. It should be the */ /* same value as its position in the array */ shstr name; uint8 visibility; uint8 magicmap; /* Color to show this in magic map */ -} -New_Face; +}; -typedef struct map_look_struct +struct MapLook { - New_Face *face; + facetile *face; uint8 flags; -} MapLook; +}; -typedef struct +struct animation { shstr name; /* Name of the animation sequence */ uint8 num_animations; /* How many different faces to animate */ uint8 facings; /* How many facings (1,2,4,8) */ - Fontindex *faces; /* The different animations */ + uint16 *faces; /* The different animations */ uint16 num; /* Where we are in the array */ -} Animations; - +};