--- deliantra/server/include/face.h 2007/07/01 05:00:18 1.18 +++ deliantra/server/include/face.h 2008/07/29 02:00:55 1.26 @@ -1,11 +1,11 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 1994,2007 Mark Wedel * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -18,7 +18,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #ifndef FACE_H__ @@ -46,20 +46,23 @@ */ struct faceinfo { + faceinfo () + : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) + { + } + shstr name; std::string meta; facedata data32, data64; // either 32/64 face or data32 == generic resource faceidx number; /* This is the image id. It should be the */ /* same value as its position in the array */ faceidx smooth; /* the smooth face for this face, or 0 */ - uint8 type; // 0 normal face, 1 generic resource + uint8 type; // 0 normal face, otherwise other resource uint8 smoothlevel; // smoothlevel is per-face in 2.x servers uint8 visibility; uint8 magicmap; /* Color to show this in magic map */ - faceinfo () - : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) - { } + facedata *data (int faceset) const; }; inline void @@ -68,7 +71,7 @@ put (k, v ? &v->name : (const char *)0); } -typedef std::tr1::unordered_map >, true> facehash_t; +typedef std::tr1::unordered_map > > facehash_t; extern facehash_t facehash; extern std::vector faces; @@ -97,11 +100,11 @@ struct animation { - shstr name; /* Name of the animation sequence */ - animidx number; - uint8 num_animations; /* How many different faces to animate */ - uint8 facings; /* How many facings (1,2,4,8) */ faceidx *faces; /* The different animations */ + int num_animations; /* How many different faces to animate */ + sint8 facings; /* How many facings (1,2,4,8) */ + animidx number; + shstr name; /* Name of the animation sequence */ static animation &create (const char *name, uint8 frames, uint8 facings = 1); static animation &find (const char *name); @@ -109,7 +112,7 @@ void resize (int new_size); }; -typedef std::tr1::unordered_map >, true> animhash_t; +typedef std::tr1::unordered_map > > animhash_t; extern animhash_t animhash; extern std::vector animations;