--- deliantra/server/include/face.h 2007/06/06 05:41:26 1.16 +++ deliantra/server/include/face.h 2009/10/12 14:00:58 1.27 @@ -1,25 +1,25 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 1994,2007 Mark Wedel * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ #ifndef FACE_H__ @@ -47,18 +47,23 @@ */ struct faceinfo { + faceinfo () + : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) + { + } + shstr name; - facedata data32, data64; + std::string meta; + facedata data32, data64; // either 32/64 face or data32 == generic resource faceidx number; /* This is the image id. It should be the */ /* same value as its position in the array */ faceidx smooth; /* the smooth face for this face, or 0 */ + uint8 type; // 0 normal face, otherwise other resource uint8 smoothlevel; // smoothlevel is per-face in 2.x servers uint8 visibility; uint8 magicmap; /* Color to show this in magic map */ - faceinfo () - : number (0), smooth (0), smoothlevel (0), visibility (0), magicmap (0) - { } + facedata *data (int faceset) const; }; inline void @@ -67,7 +72,7 @@ put (k, v ? &v->name : (const char *)0); } -typedef std::tr1::unordered_map >, true> facehash_t; +typedef std::tr1::unordered_map > > facehash_t; extern facehash_t facehash; extern std::vector faces; @@ -96,11 +101,11 @@ struct animation { - shstr name; /* Name of the animation sequence */ - animidx number; - uint8 num_animations; /* How many different faces to animate */ - uint8 facings; /* How many facings (1,2,4,8) */ faceidx *faces; /* The different animations */ + int num_animations; /* How many different faces to animate */ + sint8 facings; /* How many facings (1,2,4,8) */ + animidx number; + shstr name; /* Name of the animation sequence */ static animation &create (const char *name, uint8 frames, uint8 facings = 1); static animation &find (const char *name); @@ -108,7 +113,7 @@ void resize (int new_size); }; -typedef std::tr1::unordered_map >, true> animhash_t; +typedef std::tr1::unordered_map > > animhash_t; extern animhash_t animhash; extern std::vector animations;