--- deliantra/server/include/face.h 2010/01/16 00:08:33 1.32 +++ deliantra/server/include/face.h 2012/11/11 05:53:12 1.43 @@ -1,41 +1,38 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team - * + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ #ifndef FACE_H__ #define FACE_H__ -#include +#include #include #define CHKSUM_MAXLEN 15 -#define MAX_FACES 10000 // stupid gcfclient artificially limits - -typedef uint16 faceidx; +#define MAX_FACES 65535 // we reserve face #65535 -extern faceidx blank_face, empty_face; +extern faceidx blank_face, empty_face, magicmouth_face; struct facedata { - std::string data; uint8 chksum[CHKSUM_MAXLEN]; uint8 chksum_len; @@ -51,13 +48,12 @@ struct faceinfo { faceinfo () - : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) + : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1) { } shstr name; - std::string meta; - facedata data32, data64; // either 32/64 face or data32 == generic resource + facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text faceidx number; /* This is the image id. It should be the */ /* same value as its position in the array */ faceidx smooth; /* the smooth face for this face, or 0 */ @@ -67,6 +63,10 @@ uint8 magicmap; /* Color to show this in magic map */ facedata *data (int faceset) const; + + int refcnt; // reference count - 1 + void ref () { ++refcnt; } + void unref (); }; inline void @@ -94,6 +94,7 @@ * it will be known that the face could not be found. */ faceidx face_find (const char *name, faceidx defidx = 0); +faceidx face_alloc (); faceinfo *face_info (faceidx idx); facedata *face_data (faceidx idx, int faceset);