--- deliantra/server/include/face.h 2006/02/03 07:12:48 1.1.1.1 +++ deliantra/server/include/face.h 2012/01/04 02:48:57 1.39 @@ -1,56 +1,132 @@ /* - * static char *rcsid_face_h = - * "$Id$"; + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows +#ifndef FACE_H__ +#define FACE_H__ + +#include +#include - Copyright (C) 1994 Mark Wedel - Copyright (C) 1992 Frank Tore Johansen +#define CHKSUM_MAXLEN 15 +#define MAX_FACES 10000 // stupid gcfclient artificially limits - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +typedef uint16 faceidx; - The author can be reached via e-mail to mark@pyramid.com -*/ +extern faceidx blank_face, empty_face, magicmouth_face; +struct facedata +{ + refcnt_buf data; // no need to be refcounted actually + uint8 chksum[CHKSUM_MAXLEN]; + uint8 chksum_len; + + facedata () + : chksum_len (0) + { } +}; /* New face structure - this enforces the notion that data is face by * face only - you can not change the color of an item - you need to instead * create a new face with that color. */ -typedef struct new_face_struct { - uint16 number; /* This is the image id. It should be the */ - /* same value as its position in the array */ - const char *name; - uint8 visibility; - uint8 magicmap; /* Color to show this in magic map */ -} New_Face; - -typedef struct map_look_struct { - New_Face *face; - uint8 flags; -} MapLook; - - -typedef struct { - const char *name; /* Name of the animation sequence */ - uint8 num_animations; /* How many different faces to animate */ - uint8 facings; /* How many facings (1,2,4,8) */ - Fontindex *faces; /* The different animations */ - uint16 num; /* Where we are in the array */ -} Animations; +struct faceinfo +{ + faceinfo () + : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1), meta_hv (0) + { + } + + shstr name; + HV *meta_hv; /* note, no destructor of copy constructor, must never be freed, but can be moved aorund */ + facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text + faceidx number; /* This is the image id. It should be the */ + /* same value as its position in the array */ + faceidx smooth; /* the smooth face for this face, or 0 */ + uint8 type; // 0 normal face, otherwise other resource + uint8 smoothlevel; // smoothlevel is per-face in 2.x servers + uint8 visibility; + uint8 magicmap; /* Color to show this in magic map */ + + facedata *data (int faceset) const; + + int refcnt; // reference count - 1 + void ref () { ++refcnt; } + void unref (); +}; + +inline void +object_freezer::put (const keyword_string k, faceinfo *v) +{ + if (expect_true (v)) + put (k, v->name); + else + put (k); +} + +typedef std::tr1::unordered_map > > facehash_t; + +extern facehash_t facehash; +extern std::vector faces; + +/* This returns an the face number of face 'name'. Number is constant + * during an invocation, but not necessarily between versions (this + * is because the faces are arranged in alphabetical order, so + * if a face is removed or added, all faces after that will now + * have a different number. + * + * If a face is not found, then defidx is returned. This can be useful + * if you want some default face used, or can be set to negative so that + * it will be known that the face could not be found. + */ +faceidx face_find (const char *name, faceidx defidx = 0); +faceidx face_alloc (); +faceinfo *face_info (faceidx idx); +facedata *face_data (faceidx idx, int faceset); + +struct MapLook +{ + faceinfo *face; + uint8 flags; +}; + +typedef uint16 animidx; + +struct animation +{ + faceidx *faces; /* The different animations */ + int num_animations; /* How many different faces to animate */ + sint8 facings; /* How many facings (1,2,4,8) */ + animidx number; + shstr name; /* Name of the animation sequence */ + + static animation &create (const char *name, uint8 frames, uint8 facings = 1); + static animation &find (const char *name); + + void resize (int new_size); +}; + +typedef std::tr1::unordered_map > > animhash_t; + +extern std::vector animations; +#endif