--- deliantra/server/include/face.h 2006/09/16 22:06:17 1.4 +++ deliantra/server/include/face.h 2008/05/06 16:55:25 1.25 @@ -1,51 +1,121 @@ /* - CrossFire, A Multiplayer game for X-windows + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 1994,2007 Mark Wedel + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to + */ + +#ifndef FACE_H__ +#define FACE_H__ + +#include +#include - Copyright (C) 1994 Mark Wedel - Copyright (C) 1992 Frank Tore Johansen +#define CHKSUM_SIZE 6 +#define MAX_FACES 10000 // stupid gcfclient artificially limits - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +typedef uint16 faceidx; - The author can be reached via e-mail to mark@pyramid.com -*/ +extern faceidx blank_face, empty_face; + +struct facedata +{ + std::string data; + uint8 chksum[CHKSUM_SIZE]; +}; /* New face structure - this enforces the notion that data is face by * face only - you can not change the color of an item - you need to instead * create a new face with that color. */ -struct New_Face +struct faceinfo { - uint16 number; /* This is the image id. It should be the */ - /* same value as its position in the array */ + faceinfo () + : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0) + { + } + shstr name; + std::string meta; + facedata data32, data64; // either 32/64 face or data32 == generic resource + faceidx number; /* This is the image id. It should be the */ + /* same value as its position in the array */ + faceidx smooth; /* the smooth face for this face, or 0 */ + uint8 type; // 0 normal face, otherwise other resource + uint8 smoothlevel; // smoothlevel is per-face in 2.x servers uint8 visibility; uint8 magicmap; /* Color to show this in magic map */ + + facedata *data (int faceset) const; }; +inline void +object_freezer::put (keyword k, faceinfo *v) +{ + put (k, v ? &v->name : (const char *)0); +} + +typedef std::tr1::unordered_map >, true> facehash_t; + +extern facehash_t facehash; +extern std::vector faces; + +/* This returns an the face number of face 'name'. Number is constant + * during an invocation, but not necessarily between versions (this + * is because the faces are arranged in alphabetical order, so + * if a face is removed or added, all faces after that will now + * have a different number. + * + * If a face is not found, then defidx is returned. This can be useful + * if you want some default face used, or can be set to negative so that + * it will be known that the face could not be found. + */ +faceidx face_find (const char *name, faceidx defidx = 0); +faceinfo *face_info (faceidx idx); +facedata *face_data (faceidx idx, int faceset); + struct MapLook { - New_Face *face; + faceinfo *face; uint8 flags; }; -struct Animations +typedef uint16 animidx; + +struct animation { + faceidx *faces; /* The different animations */ + int num_animations; /* How many different faces to animate */ + sint8 facings; /* How many facings (1,2,4,8) */ + animidx number; shstr name; /* Name of the animation sequence */ - uint8 num_animations; /* How many different faces to animate */ - uint8 facings; /* How many facings (1,2,4,8) */ - Fontindex *faces; /* The different animations */ - uint16 num; /* Where we are in the array */ + + static animation &create (const char *name, uint8 frames, uint8 facings = 1); + static animation &find (const char *name); + + void resize (int new_size); }; +typedef std::tr1::unordered_map >, true> animhash_t; + +extern animhash_t animhash; +extern std::vector animations; + +#endif +