--- deliantra/server/include/face.h 2007/01/19 17:50:11 1.8
+++ deliantra/server/include/face.h 2012/11/09 00:11:49 1.41
@@ -1,52 +1,132 @@
/*
- * CrossFire, A Multiplayer game for X-windows
- *
- * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
- * Copyright (C) 1994 Mark Wedel
- * Copyright (C) 1992 Frank Tore Johansen
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
- * The author can be reached via e-mail to mark@pyramid.com
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
*/
+#ifndef FACE_H__
+#define FACE_H__
+
+#include
+#include
+
+#define CHKSUM_MAXLEN 15
+#define MAX_FACES 65535 // we reserve face #65535
+
+typedef uint16 faceidx;
+
+extern faceidx blank_face, empty_face, magicmouth_face;
+
+struct facedata
+{
+ refcnt_buf data;
+ uint8 chksum[CHKSUM_MAXLEN];
+ uint8 chksum_len;
+
+ facedata ()
+ : chksum_len (0)
+ { }
+};
+
/* New face structure - this enforces the notion that data is face by
* face only - you can not change the color of an item - you need to instead
* create a new face with that color.
*/
-struct facetile
+struct faceinfo
{
- uint16 number; /* This is the image id. It should be the */
- /* same value as its position in the array */
+ faceinfo ()
+ : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1), meta_hv (0)
+ {
+ }
+
shstr name;
+ HV *meta_hv; /* note, no destructor of copy constructor, must never be freed, but can be moved aorund */
+ facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
+ faceidx number; /* This is the image id. It should be the */
+ /* same value as its position in the array */
+ faceidx smooth; /* the smooth face for this face, or 0 */
+ uint8 type; // 0 normal face, otherwise other resource
+ uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
uint8 visibility;
uint8 magicmap; /* Color to show this in magic map */
+
+ facedata *data (int faceset) const;
+
+ int refcnt; // reference count - 1
+ void ref () { ++refcnt; }
+ void unref ();
};
+inline void
+object_freezer::put (const keyword_string k, faceinfo *v)
+{
+ if (expect_true (v))
+ put (k, v->name);
+ else
+ put (k);
+}
+
+typedef std::tr1::unordered_map > > facehash_t;
+
+extern facehash_t facehash;
+extern std::vector faces;
+
+/* This returns an the face number of face 'name'. Number is constant
+ * during an invocation, but not necessarily between versions (this
+ * is because the faces are arranged in alphabetical order, so
+ * if a face is removed or added, all faces after that will now
+ * have a different number.
+ *
+ * If a face is not found, then defidx is returned. This can be useful
+ * if you want some default face used, or can be set to negative so that
+ * it will be known that the face could not be found.
+ */
+faceidx face_find (const char *name, faceidx defidx = 0);
+faceidx face_alloc ();
+faceinfo *face_info (faceidx idx);
+facedata *face_data (faceidx idx, int faceset);
+
struct MapLook
{
- facetile *face;
+ faceinfo *face;
uint8 flags;
};
+typedef uint16 animidx;
+
struct animation
{
+ faceidx *faces; /* The different animations */
+ int num_animations; /* How many different faces to animate */
+ sint8 facings; /* How many facings (1,2,4,8) */
+ animidx number;
shstr name; /* Name of the animation sequence */
- uint8 num_animations; /* How many different faces to animate */
- uint8 facings; /* How many facings (1,2,4,8) */
- uint16 *faces; /* The different animations */
- uint16 num; /* Where we are in the array */
+
+ static animation &create (const char *name, uint8 frames, uint8 facings = 1);
+ static animation &find (const char *name);
+
+ void resize (int new_size);
};
+typedef std::tr1::unordered_map > > animhash_t;
+
+extern std::vector animations;
+
+#endif
+