/* * CrossFire, A Multiplayer game for X-windows * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 1994 Mark Wedel * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The author can be reached via e-mail to mark@pyramid.com */ #ifndef FACE_H__ #define FACE_H__ #include #include #define CHKSUM_SIZE (128 / 8) #define MAX_FACES 10000 // stupid gcfclient artificially limits typedef uint16 faceidx; extern faceidx blank_face, empty_face; struct facedata { std::string data; uint8 chksum[CHKSUM_SIZE]; }; /* New face structure - this enforces the notion that data is face by * face only - you can not change the color of an item - you need to instead * create a new face with that color. */ struct faceinfo : zero_initialised { shstr name; facedata data32, data64; faceidx number; /* This is the image id. It should be the */ /* same value as its position in the array */ faceidx smooth; /* the smooth face for this face, or 0 */ uint8 visibility; uint8 magicmap; /* Color to show this in magic map */ }; typedef std::tr1::unordered_map >, true> facehash_t; extern facehash_t facehash; extern std::vector faces; /* This returns an the face number of face 'name'. Number is constant * during an invocation, but not necessarily between versions (this * is because the faces are arranged in alphabetical order, so * if a face is removed or added, all faces after that will now * have a different number. * * If a face is not found, then defidx is returned. This can be useful * if you want some default face used, or can be set to negative so that * it will be known that the face could not be found. */ faceidx face_find (const char *name, faceidx defidx = 0); faceinfo *face_info (faceidx idx); facedata *face_data (faceidx idx, int faceset); struct MapLook { faceinfo *face; uint8 flags; }; struct animation { shstr name; /* Name of the animation sequence */ uint8 num_animations; /* How many different faces to animate */ uint8 facings; /* How many facings (1,2,4,8) */ faceidx *faces; /* The different animations */ uint16 num; /* Where we are in the array */ }; #endif