ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/face.h
Revision: 1.26
Committed: Tue Jul 29 02:00:55 2008 UTC (15 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_7, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_79, rel-2_78, rel-2_61
Changes since 1.25: +2 -2 lines
Log Message:
4.3

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 1994,2007 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef FACE_H__
25 #define FACE_H__
26
27 #include <string>
28 #include <tr1/unordered_map>
29
30 #define CHKSUM_SIZE 6
31 #define MAX_FACES 10000 // stupid gcfclient artificially limits
32
33 typedef uint16 faceidx;
34
35 extern faceidx blank_face, empty_face;
36
37 struct facedata
38 {
39 std::string data;
40 uint8 chksum[CHKSUM_SIZE];
41 };
42
43 /* New face structure - this enforces the notion that data is face by
44 * face only - you can not change the color of an item - you need to instead
45 * create a new face with that color.
46 */
47 struct faceinfo
48 {
49 faceinfo ()
50 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
51 {
52 }
53
54 shstr name;
55 std::string meta;
56 facedata data32, data64; // either 32/64 face or data32 == generic resource
57 faceidx number; /* This is the image id. It should be the */
58 /* same value as its position in the array */
59 faceidx smooth; /* the smooth face for this face, or 0 */
60 uint8 type; // 0 normal face, otherwise other resource
61 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
62 uint8 visibility;
63 uint8 magicmap; /* Color to show this in magic map */
64
65 facedata *data (int faceset) const;
66 };
67
68 inline void
69 object_freezer::put (keyword k, faceinfo *v)
70 {
71 put (k, v ? &v->name : (const char *)0);
72 }
73
74 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
75
76 extern facehash_t facehash;
77 extern std::vector<faceinfo> faces;
78
79 /* This returns an the face number of face 'name'. Number is constant
80 * during an invocation, but not necessarily between versions (this
81 * is because the faces are arranged in alphabetical order, so
82 * if a face is removed or added, all faces after that will now
83 * have a different number.
84 *
85 * If a face is not found, then defidx is returned. This can be useful
86 * if you want some default face used, or can be set to negative so that
87 * it will be known that the face could not be found.
88 */
89 faceidx face_find (const char *name, faceidx defidx = 0);
90 faceinfo *face_info (faceidx idx);
91 facedata *face_data (faceidx idx, int faceset);
92
93 struct MapLook
94 {
95 faceinfo *face;
96 uint8 flags;
97 };
98
99 typedef uint16 animidx;
100
101 struct animation
102 {
103 faceidx *faces; /* The different animations */
104 int num_animations; /* How many different faces to animate */
105 sint8 facings; /* How many facings (1,2,4,8) */
106 animidx number;
107 shstr name; /* Name of the animation sequence */
108
109 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
110 static animation &find (const char *name);
111
112 void resize (int new_size);
113 };
114
115 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
116
117 extern animhash_t animhash;
118 extern std::vector<animation> animations;
119
120 #endif
121