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/cvs/deliantra/server/include/face.h
Revision: 1.30
Committed: Wed Nov 11 23:27:57 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.29: +5 -2 lines
Log Message:
redesigned freezer API

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef FACE_H__
24 #define FACE_H__
25
26 #include <string>
27 #include <tr1/unordered_map>
28
29 #define CHKSUM_SIZE 6
30 #define MAX_FACES 10000 // stupid gcfclient artificially limits
31
32 typedef uint16 faceidx;
33
34 extern faceidx blank_face, empty_face;
35
36 struct facedata
37 {
38 std::string data;
39 uint8 chksum[CHKSUM_SIZE];
40 };
41
42 /* New face structure - this enforces the notion that data is face by
43 * face only - you can not change the color of an item - you need to instead
44 * create a new face with that color.
45 */
46 struct faceinfo
47 {
48 faceinfo ()
49 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
50 {
51 }
52
53 shstr name;
54 std::string meta;
55 facedata data32, data64; // either 32/64 face or data32 == generic resource
56 faceidx number; /* This is the image id. It should be the */
57 /* same value as its position in the array */
58 faceidx smooth; /* the smooth face for this face, or 0 */
59 uint8 type; // 0 normal face, otherwise other resource
60 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
61 uint8 visibility;
62 uint8 magicmap; /* Color to show this in magic map */
63
64 facedata *data (int faceset) const;
65 };
66
67 inline void
68 object_freezer::put (const keyword_string k, faceinfo *v)
69 {
70 if (expect_true (v))
71 put (k, v->name);
72 else
73 put (k);
74 }
75
76 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
77
78 extern facehash_t facehash;
79 extern std::vector<faceinfo> faces;
80
81 /* This returns an the face number of face 'name'. Number is constant
82 * during an invocation, but not necessarily between versions (this
83 * is because the faces are arranged in alphabetical order, so
84 * if a face is removed or added, all faces after that will now
85 * have a different number.
86 *
87 * If a face is not found, then defidx is returned. This can be useful
88 * if you want some default face used, or can be set to negative so that
89 * it will be known that the face could not be found.
90 */
91 faceidx face_find (const char *name, faceidx defidx = 0);
92 faceinfo *face_info (faceidx idx);
93 facedata *face_data (faceidx idx, int faceset);
94
95 struct MapLook
96 {
97 faceinfo *face;
98 uint8 flags;
99 };
100
101 typedef uint16 animidx;
102
103 struct animation
104 {
105 faceidx *faces; /* The different animations */
106 int num_animations; /* How many different faces to animate */
107 sint8 facings; /* How many facings (1,2,4,8) */
108 animidx number;
109 shstr name; /* Name of the animation sequence */
110
111 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
112 static animation &find (const char *name);
113
114 void resize (int new_size);
115 };
116
117 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
118
119 extern std::vector<animation> animations;
120
121 #endif
122