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/cvs/deliantra/server/include/face.h
Revision: 1.34
Committed: Wed Apr 14 02:31:24 2010 UTC (14 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_0
Changes since 1.33: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef FACE_H__
24 #define FACE_H__
25
26 #include <string>
27 #include <tr1/unordered_map>
28
29 #define CHKSUM_MAXLEN 15
30 #define MAX_FACES 10000 // stupid gcfclient artificially limits
31
32 typedef uint16 faceidx;
33
34 extern faceidx blank_face, empty_face, magicmouth_face;
35
36 struct facedata
37 {
38 std::string data;
39 uint8 chksum[CHKSUM_MAXLEN];
40 uint8 chksum_len;
41
42 facedata ()
43 : chksum_len (0)
44 { }
45 };
46
47 /* New face structure - this enforces the notion that data is face by
48 * face only - you can not change the color of an item - you need to instead
49 * create a new face with that color.
50 */
51 struct faceinfo
52 {
53 faceinfo ()
54 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0)
55 {
56 }
57
58 shstr name;
59 std::string meta;
60 facedata data32, data64; // either 32/64 face or data32 == generic resource
61 faceidx number; /* This is the image id. It should be the */
62 /* same value as its position in the array */
63 faceidx smooth; /* the smooth face for this face, or 0 */
64 uint8 type; // 0 normal face, otherwise other resource
65 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
66 uint8 visibility;
67 uint8 magicmap; /* Color to show this in magic map */
68
69 facedata *data (int faceset) const;
70 };
71
72 inline void
73 object_freezer::put (const keyword_string k, faceinfo *v)
74 {
75 if (expect_true (v))
76 put (k, v->name);
77 else
78 put (k);
79 }
80
81 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
82
83 extern facehash_t facehash;
84 extern std::vector<faceinfo> faces;
85
86 /* This returns an the face number of face 'name'. Number is constant
87 * during an invocation, but not necessarily between versions (this
88 * is because the faces are arranged in alphabetical order, so
89 * if a face is removed or added, all faces after that will now
90 * have a different number.
91 *
92 * If a face is not found, then defidx is returned. This can be useful
93 * if you want some default face used, or can be set to negative so that
94 * it will be known that the face could not be found.
95 */
96 faceidx face_find (const char *name, faceidx defidx = 0);
97 faceinfo *face_info (faceidx idx);
98 facedata *face_data (faceidx idx, int faceset);
99
100 struct MapLook
101 {
102 faceinfo *face;
103 uint8 flags;
104 };
105
106 typedef uint16 animidx;
107
108 struct animation
109 {
110 faceidx *faces; /* The different animations */
111 int num_animations; /* How many different faces to animate */
112 sint8 facings; /* How many facings (1,2,4,8) */
113 animidx number;
114 shstr name; /* Name of the animation sequence */
115
116 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
117 static animation &find (const char *name);
118
119 void resize (int new_size);
120 };
121
122 typedef std::tr1::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
123
124 extern std::vector<animation> animations;
125
126 #endif
127