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/cvs/deliantra/server/include/face.h
Revision: 1.45
Committed: Fri Nov 18 04:44:13 2016 UTC (7 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.44: +3 -3 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 #ifndef FACE_H__
24 #define FACE_H__
25
26 #include <util.h>
27 #include <unordered_map>
28
29 #define CHKSUM_MAXLEN 15
30 #define MAX_FACES 65535 // we reserve face #65535
31
32 extern faceidx blank_face, empty_face, magicmouth_face;
33
34 struct facedata
35 {
36 uint8 chksum[CHKSUM_MAXLEN];
37 uint8 chksum_len;
38
39 facedata ()
40 : chksum_len (0)
41 { }
42 };
43
44 /* New face structure - this enforces the notion that data is face by
45 * face only - you can not change the color of an item - you need to instead
46 * create a new face with that color.
47 */
48 struct faceinfo
49 {
50 faceinfo ()
51 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1)
52 {
53 }
54
55 shstr name;
56 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
57 faceidx number; /* This is the image id. It should be the */
58 /* same value as its position in the array */
59 faceidx smooth; /* the smooth face for this face, or 0 */
60 uint8 type; // 0 normal face, otherwise other resource
61 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
62 uint8 visibility;
63 uint8 magicmap; /* Color to show this in magic map */
64
65 facedata *data (int faceset) const;
66
67 int refcnt; // reference count - 1
68 void ref () { ++refcnt; }
69 void unref ();
70 };
71
72 inline void
73 object_freezer::put (const keyword_string k, faceinfo *v)
74 {
75 if (expect_true (v))
76 put (k, v->name);
77 else
78 put (k);
79 }
80
81 typedef std::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > facehash_t;
82
83 extern facehash_t facehash;
84 extern std::vector<faceinfo> faces;
85
86 /* This returns an the face number of face 'name'. Number is constant
87 * during an invocation, but not necessarily between versions (this
88 * is because the faces are arranged in alphabetical order, so
89 * if a face is removed or added, all faces after that will now
90 * have a different number.
91 *
92 * If a face is not found, then defidx is returned. This can be useful
93 * if you want some default face used, or can be set to negative so that
94 * it will be known that the face could not be found.
95 */
96 faceidx face_find (const char *name, faceidx defidx = 0);
97 faceidx face_alloc ();
98 faceinfo *face_info (faceidx idx);
99 facedata *face_data (faceidx idx, int faceset);
100
101 struct MapLook
102 {
103 faceinfo *face;
104 uint8 flags;
105 };
106
107 typedef uint16 animidx;
108
109 struct animation
110 {
111 faceidx *faces; /* The different animations */
112 int num_animations; /* How many different faces to animate */
113 sint8 facings; /* How many facings (1,2,4,8) */
114 animidx number;
115 shstr name; /* Name of the animation sequence */
116
117 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
118 static animation &find (const char *name);
119
120 void resize (int new_size);
121 };
122
123 typedef std::unordered_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int> > > animhash_t;
124
125 extern std::vector<animation> animations;
126
127 #endif
128