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/cvs/deliantra/server/include/face.h
Revision: 1.48
Committed: Wed Dec 5 19:03:26 2018 UTC (5 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.47: +1 -1 lines
Log Message:
some bugfixes

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 *
7 * Deliantra is free software: you can redistribute it and/or modify it under
8 * the terms of the Affero GNU General Public License as published by the
9 * Free Software Foundation, either version 3 of the License, or (at your
10 * option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the Affero GNU General Public License
18 * and the GNU General Public License along with this program. If not, see
19 * <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 #ifndef FACE_H__
25 #define FACE_H__
26
27 #include <util.h>
28
29 #include "flat_hash_map.hpp"
30
31 #define CHKSUM_MAXLEN 15
32 #define MAX_FACES 65535 // we reserve face #65535
33
34 extern faceidx blank_face, empty_face, magicmouth_face;
35
36 struct facedata
37 {
38 uint8 chksum[CHKSUM_MAXLEN];
39 uint8 chksum_len;
40
41 facedata ()
42 : chksum_len (0)
43 { }
44 };
45
46 /* New face structure - this enforces the notion that data is face by
47 * face only - you can not change the color of an item - you need to instead
48 * create a new face with that color.
49 */
50 struct faceinfo
51 {
52 faceinfo ()
53 : number (0), smooth (0), type (0), smoothlevel (0), visibility (0), magicmap (0), refcnt (1)
54 {
55 }
56
57 shstr name;
58 facedata face[3]; // indexed by faceset, 0 == 32 bit or generic, 1 == 64, 2 == text
59 faceidx number; /* This is the image id. It should be the */
60 /* same value as its position in the array */
61 faceidx smooth; /* the smooth face for this face, or 0 */
62 uint8 type; // 0 normal face, otherwise other resource
63 uint8 smoothlevel; // smoothlevel is per-face in 2.x servers
64 uint8 visibility;
65 uint8 magicmap; /* Color to show this in magic map */
66
67 facedata *data (int faceset) const;
68
69 int refcnt; // reference count - 1
70 void ref () { ++refcnt; }
71 void unref ();
72 };
73
74 inline void
75 object_freezer::put (const keyword_string k, faceinfo *v)
76 {
77 if (ecb_expect_true (v))
78 put (k, v->name);
79 else
80 put (k);
81 }
82
83 typedef ska::flat_hash_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int>>> facehash_t;
84
85 extern facehash_t facehash;
86 extern std::vector<faceinfo> faces;
87
88 /* This returns an the face number of face 'name'. Number is constant
89 * during an invocation, but not necessarily between versions (this
90 * is because the faces are arranged in alphabetical order, so
91 * if a face is removed or added, all faces after that will now
92 * have a different number.
93 *
94 * If a face is not found, then defidx is returned. This can be useful
95 * if you want some default face used, or can be set to negative so that
96 * it will be known that the face could not be found.
97 */
98 faceidx face_find (const char *name, faceidx defidx = 0);
99 faceidx face_alloc ();
100 faceinfo *face_info (faceidx idx);
101 facedata *face_data (faceidx idx, int faceset);
102
103 struct MapLook
104 {
105 faceinfo *face;
106 uint8 flags;
107 };
108
109 typedef uint16 animidx;
110
111 struct animation
112 {
113 faceidx *faces; /* The different animations */
114 int num_animations; /* How many different faces to animate */
115 sint8 facings; /* How many facings (1,2,4,8) */
116 animidx number;
117 shstr name; /* Name of the animation sequence */
118
119 static animation &create (const char *name, uint8 frames, uint8 facings = 1);
120 static animation &find (const char *name);
121
122 void resize (int new_size);
123 };
124
125 typedef ska::flat_hash_map<const char *, int, str_hash, str_equal, slice_allocator< std::pair<const char *const, int>>> animhash_t;
126
127 extern std::vector<animation> animations;
128
129 #endif
130