ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/face.h
Revision: 1.6
Committed: Sat Jan 6 14:42:30 2007 UTC (17 years, 4 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -0 lines
Log Message:
added some copyrights

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 1994 Mark Wedel
6 Copyright (C) 1992 Frank Tore Johansen
7
8 This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21
22 The author can be reached via e-mail to mark@pyramid.com
23 */
24
25 /* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color.
28 */
29 struct New_Face
30 {
31 uint16 number; /* This is the image id. It should be the */
32 /* same value as its position in the array */
33 shstr name;
34 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */
36 };
37
38 struct MapLook
39 {
40 New_Face *face;
41 uint8 flags;
42 };
43
44 struct Animations
45 {
46 shstr name; /* Name of the animation sequence */
47 uint8 num_animations; /* How many different faces to animate */
48 uint8 facings; /* How many facings (1,2,4,8) */
49 uint16 *faces; /* The different animations */
50 uint16 num; /* Where we are in the array */
51 };
52