/* * CrossFire, A Multiplayer game for X-windows * * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team * Copyright (C) 1994 Mark Wedel * Copyright (C) 1992 Frank Tore Johansen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * The author can be reached via e-mail to mark@pyramid.com */ /* New face structure - this enforces the notion that data is face by * face only - you can not change the color of an item - you need to instead * create a new face with that color. */ struct New_Face { uint16 number; /* This is the image id. It should be the */ /* same value as its position in the array */ shstr name; uint8 visibility; uint8 magicmap; /* Color to show this in magic map */ }; struct MapLook { New_Face *face; uint8 flags; }; struct Animations { shstr name; /* Name of the animation sequence */ uint8 num_animations; /* How many different faces to animate */ uint8 facings; /* How many facings (1,2,4,8) */ uint16 *faces; /* The different animations */ uint16 num; /* Where we are in the array */ };