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/cvs/deliantra/server/include/face.h
Revision: 1.8
Committed: Fri Jan 19 17:50:11 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.7: +3 -3 lines
Log Message:
- rename Animations => animation
- rename New_Face => facetile
- add but do not implement some generic loader framework classes

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 1994 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to mark@pyramid.com
23 */
24
25 /* New face structure - this enforces the notion that data is face by
26 * face only - you can not change the color of an item - you need to instead
27 * create a new face with that color.
28 */
29 struct facetile
30 {
31 uint16 number; /* This is the image id. It should be the */
32 /* same value as its position in the array */
33 shstr name;
34 uint8 visibility;
35 uint8 magicmap; /* Color to show this in magic map */
36 };
37
38 struct MapLook
39 {
40 facetile *face;
41 uint8 flags;
42 };
43
44 struct animation
45 {
46 shstr name; /* Name of the animation sequence */
47 uint8 num_animations; /* How many different faces to animate */
48 uint8 facings; /* How many facings (1,2,4,8) */
49 uint16 *faces; /* The different animations */
50 uint16 num; /* Where we are in the array */
51 };
52