comments
added some copyrights
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
reverted the last change to move_apply and check_inv and fixed check_inv differntly: as all the buttons and pedestals check themselves whether the objects above them satisfy their conditions i thought the best would be if check_inv would do the same. The new semantics are compatible with the semantics used by the map makers (at least i hope that) and won't end up in a broken state so easily now. While fixing check_inv i documented inventory checkers in objects.pod
Added a parameter to move_apply that indicates whether something moved on or off and changed check_inv to take the same additional argument. An inventory checker is now mostly state-independend and a bad state is corrected now if the inventory checker is activated. While fixing that i've documented the HOLE type and FLAG_ACTIVATE_ON_(PUSH|RELEASE) in objects.pod.
mapstruct => maptile removed many ytypedefs in favor of structure tags
indent
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