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Comparing deliantra/server/include/funcpoint.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:48 2006 UTC vs.
Revision 1.9 by root, Mon May 28 21:15:56 2007 UTC

1/* 1/*
2 * static char *rcsid_funcpoint_h = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: funcpoint.h,v 1.1 2006/02/03 07:12:48 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 1992,2007 Frank Tore Johansen
6 *
7 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License as published by the Free
9 * Software Foundation; either version 2 of the License, or (at your option)
10 * any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 * for more details.
16 *
17 * You should have received a copy of the GNU General Public License along
18 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
4 */ 22 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 1992 Frank Tore Johansen
10
11 This program is free software; you can redistribute it and/or modify
12 it under the terms of the GNU General Public License as published by
13 the Free Software Foundation; either version 2 of the License, or
14 (at your option) any later version.
15
16 This program is distributed in the hope that it will be useful,
17 but WITHOUT ANY WARRANTY; without even the implied warranty of
18 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 GNU General Public License for more details.
20
21 You should have received a copy of the GNU General Public License
22 along with this program; if not, write to the Free Software
23 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24
25 The author can be reached via e-mail to mark@pyramid.com.
26
27 This file was made after an idea by vidarl@ifi.uio.no
28*/
29 23
30#ifndef FUNCPOINT_H 24#ifndef FUNCPOINT_H
31#define FUNCPOINT_H 25#define FUNCPOINT_H
32 26
33/* 27/*
39 * Ryo 2005-07-15 33 * Ryo 2005-07-15
40 */ 34 */
41 35
42extern void move_apply(object *, object *, object *); 36extern void move_apply(object *, object *, object *);
43extern void draw_info(int, int, object *, const char *); 37extern void draw_info(int, int, object *, const char *);
44extern void emergency_save(int);
45extern void clean_tmp_files(void); 38extern void clean_tmp_files(void);
46extern void fix_auto_apply(mapstruct *); 39extern void fix_auto_apply(maptile *);
47extern void init_blocksview_players(void); 40extern void init_blocksview_players(void);
48extern void monster_check_apply(object *, object *); 41extern void monster_check_apply(object *, object *);
49extern void process_active_maps(void); 42extern void process_active_maps(void);
50extern void remove_friendly_object(object *); 43extern void remove_friendly_object(object *);
51extern void update_buttons(mapstruct *); 44extern void update_buttons(maptile *);
52extern void move_teleporter(object *); 45extern void move_teleporter(object *);
53extern void move_firewall(object *); 46extern void move_firewall(object *);
54extern void move_creator(object *); 47extern void move_creator(object *);
55extern void move_marker(object *); 48extern void move_marker(object *);
56extern void move_duplicator(object *); 49extern void move_duplicator(object *);
57extern void trap_adjust(object *, int); 50extern void trap_adjust(object *, int);
58extern void esrv_send_item(object *, object *); 51extern void esrv_send_item(object *, object *);
59extern void esrv_del_item(player *, int); 52extern void esrv_del_item(player *, int);
60extern void esrv_update_item(int, object *, object *); 53extern void esrv_update_item(int, object *, object *);
61extern void esrv_update_spells(player *); 54extern void esrv_update_spells(player *);
62extern void set_darkness_map(mapstruct *m); 55extern void set_darkness_map(maptile *m);
63extern void dragon_ability_gain(object *, int, int); 56extern void dragon_ability_gain(object *, int, int);
64extern void weather_effect(const char *); 57extern void weather_effect(const char *);
65extern object * find_skill_by_number(object *, int); 58extern object * find_skill_by_number(object *, int);
66 59
67#endif 60#endif
61

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