--- deliantra/server/include/funcpoint.h 2006/02/03 07:12:48 1.1.1.1 +++ deliantra/server/include/funcpoint.h 2008/04/21 23:35:24 1.12 @@ -1,32 +1,25 @@ /* - * static char *rcsid_funcpoint_h = - * "$Id$"; + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 1992,2007 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The author can be reached via e-mail to mark@pyramid.com. - - This file was made after an idea by vidarl@ifi.uio.no -*/ - #ifndef FUNCPOINT_H #define FUNCPOINT_H @@ -41,14 +34,13 @@ extern void move_apply(object *, object *, object *); extern void draw_info(int, int, object *, const char *); -extern void emergency_save(int); extern void clean_tmp_files(void); -extern void fix_auto_apply(mapstruct *); +extern void fix_auto_apply(maptile *); extern void init_blocksview_players(void); extern void monster_check_apply(object *, object *); extern void process_active_maps(void); extern void remove_friendly_object(object *); -extern void update_buttons(mapstruct *); +extern void update_buttons(maptile *); extern void move_teleporter(object *); extern void move_firewall(object *); extern void move_creator(object *); @@ -59,9 +51,10 @@ extern void esrv_del_item(player *, int); extern void esrv_update_item(int, object *, object *); extern void esrv_update_spells(player *); -extern void set_darkness_map(mapstruct *m); +extern void set_darkness_map(maptile *m); extern void dragon_ability_gain(object *, int, int); extern void weather_effect(const char *); extern object * find_skill_by_number(object *, int); #endif +