--- deliantra/server/include/funcpoint.h 2006/02/03 07:12:48 1.1.1.1
+++ deliantra/server/include/funcpoint.h 2008/04/21 23:35:24 1.12
@@ -1,32 +1,25 @@
/*
- * static char *rcsid_funcpoint_h =
- * "$Id$";
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
-/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The author can be reached via e-mail to mark@pyramid.com.
-
- This file was made after an idea by vidarl@ifi.uio.no
-*/
-
#ifndef FUNCPOINT_H
#define FUNCPOINT_H
@@ -41,14 +34,13 @@
extern void move_apply(object *, object *, object *);
extern void draw_info(int, int, object *, const char *);
-extern void emergency_save(int);
extern void clean_tmp_files(void);
-extern void fix_auto_apply(mapstruct *);
+extern void fix_auto_apply(maptile *);
extern void init_blocksview_players(void);
extern void monster_check_apply(object *, object *);
extern void process_active_maps(void);
extern void remove_friendly_object(object *);
-extern void update_buttons(mapstruct *);
+extern void update_buttons(maptile *);
extern void move_teleporter(object *);
extern void move_firewall(object *);
extern void move_creator(object *);
@@ -59,9 +51,10 @@
extern void esrv_del_item(player *, int);
extern void esrv_update_item(int, object *, object *);
extern void esrv_update_spells(player *);
-extern void set_darkness_map(mapstruct *m);
+extern void set_darkness_map(maptile *m);
extern void dragon_ability_gain(object *, int, int);
extern void weather_effect(const char *);
extern object * find_skill_by_number(object *, int);
#endif
+