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/cvs/deliantra/server/include/funcpoint.h
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Comparing deliantra/server/include/funcpoint.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:48 2006 UTC vs.
Revision 1.3 by root, Sat Sep 16 22:24:12 2006 UTC

1/*
2 * static char *rcsid_funcpoint_h =
3 * "$Id: funcpoint.h,v 1.1 2006/02/03 07:12:48 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 1992 Frank Tore Johansen 4 Copyright (C) 1992 Frank Tore Johansen
10 5
41 36
42extern void move_apply(object *, object *, object *); 37extern void move_apply(object *, object *, object *);
43extern void draw_info(int, int, object *, const char *); 38extern void draw_info(int, int, object *, const char *);
44extern void emergency_save(int); 39extern void emergency_save(int);
45extern void clean_tmp_files(void); 40extern void clean_tmp_files(void);
46extern void fix_auto_apply(mapstruct *); 41extern void fix_auto_apply(maptile *);
47extern void init_blocksview_players(void); 42extern void init_blocksview_players(void);
48extern void monster_check_apply(object *, object *); 43extern void monster_check_apply(object *, object *);
49extern void process_active_maps(void); 44extern void process_active_maps(void);
50extern void remove_friendly_object(object *); 45extern void remove_friendly_object(object *);
51extern void update_buttons(mapstruct *); 46extern void update_buttons(maptile *);
52extern void move_teleporter(object *); 47extern void move_teleporter(object *);
53extern void move_firewall(object *); 48extern void move_firewall(object *);
54extern void move_creator(object *); 49extern void move_creator(object *);
55extern void move_marker(object *); 50extern void move_marker(object *);
56extern void move_duplicator(object *); 51extern void move_duplicator(object *);
57extern void trap_adjust(object *, int); 52extern void trap_adjust(object *, int);
58extern void esrv_send_item(object *, object *); 53extern void esrv_send_item(object *, object *);
59extern void esrv_del_item(player *, int); 54extern void esrv_del_item(player *, int);
60extern void esrv_update_item(int, object *, object *); 55extern void esrv_update_item(int, object *, object *);
61extern void esrv_update_spells(player *); 56extern void esrv_update_spells(player *);
62extern void set_darkness_map(mapstruct *m); 57extern void set_darkness_map(maptile *m);
63extern void dragon_ability_gain(object *, int, int); 58extern void dragon_ability_gain(object *, int, int);
64extern void weather_effect(const char *); 59extern void weather_effect(const char *);
65extern object * find_skill_by_number(object *, int); 60extern object * find_skill_by_number(object *, int);
66 61
67#endif 62#endif
63

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