--- deliantra/server/include/funcpoint.h 2006/02/03 07:12:48 1.1 +++ deliantra/server/include/funcpoint.h 2006/09/16 22:24:12 1.3 @@ -1,9 +1,4 @@ /* - * static char *rcsid_funcpoint_h = - * "$Id$"; - */ - -/* CrossFire, A Multiplayer game for X-windows Copyright (C) 1992 Frank Tore Johansen @@ -43,12 +38,12 @@ extern void draw_info(int, int, object *, const char *); extern void emergency_save(int); extern void clean_tmp_files(void); -extern void fix_auto_apply(mapstruct *); +extern void fix_auto_apply(maptile *); extern void init_blocksview_players(void); extern void monster_check_apply(object *, object *); extern void process_active_maps(void); extern void remove_friendly_object(object *); -extern void update_buttons(mapstruct *); +extern void update_buttons(maptile *); extern void move_teleporter(object *); extern void move_firewall(object *); extern void move_creator(object *); @@ -59,9 +54,10 @@ extern void esrv_del_item(player *, int); extern void esrv_update_item(int, object *, object *); extern void esrv_update_spells(player *); -extern void set_darkness_map(mapstruct *m); +extern void set_darkness_map(maptile *m); extern void dragon_ability_gain(object *, int, int); extern void weather_effect(const char *); extern object * find_skill_by_number(object *, int); #endif +