1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
3 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
5 | |
6 | |
6 | This program is free software; you can redistribute it and/or modify |
7 | This program is free software; you can redistribute it and/or modify |
7 | it under the terms of the GNU General Public License as published by |
8 | it under the terms of the GNU General Public License as published by |
8 | the Free Software Foundation; either version 2 of the License, or |
9 | the Free Software Foundation; either version 2 of the License, or |
… | |
… | |
34 | * Ryo 2005-07-15 |
35 | * Ryo 2005-07-15 |
35 | */ |
36 | */ |
36 | |
37 | |
37 | extern void move_apply(object *, object *, object *); |
38 | extern void move_apply(object *, object *, object *); |
38 | extern void draw_info(int, int, object *, const char *); |
39 | extern void draw_info(int, int, object *, const char *); |
39 | extern void emergency_save(int); |
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40 | extern void clean_tmp_files(void); |
40 | extern void clean_tmp_files(void); |
41 | extern void fix_auto_apply(maptile *); |
41 | extern void fix_auto_apply(maptile *); |
42 | extern void init_blocksview_players(void); |
42 | extern void init_blocksview_players(void); |
43 | extern void monster_check_apply(object *, object *); |
43 | extern void monster_check_apply(object *, object *); |
44 | extern void process_active_maps(void); |
44 | extern void process_active_maps(void); |